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Shield Block Objective

An objective to block damage with a shield

Fields

FieldTypeDefaultDescription
questRef<QuestEntry>——
factRef<CachableFactEntry>——
minimumDamageVar<Double>0.0The minimum damage that must be blocked for it to count. Set to 0 to count any block.
amountVar<Int>10The total number of attacks the player needs to block.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
onCompleteModifiersList<Modifier>empty—
Common TypeWriter fields (criteria, children, priorityOverride)
FieldTypeDefaultDescription
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——