Changelog
Release notes for the public BTC Studio extensions. Each release lists the extension, its version and what changed for server owners, newest first, with a link to the release and to the extension documentation.
Paid extensions link to their documentation only; their downloads stay on the store. Private extensions are not listed here.
2026-10-16
Dungeon v1.2
Every change is listed in the Dungeon changelog. Nothing changes for an existing dungeon until it uses one of the new fields.
- Requires GUI (OmniGUI) 0.20: the dungeon leaderboard uses the leaderboard source of GUI 0.20 and does not load with an older GUI. Update GUI first.
- Shared loot: new Dungeon Loot Table entry, used by chests (
lootTableRef) and mobs (lootTable). A chest rolls it once when first opened, a mob when it dies. - More chests:
additionalLocationsplaces several chests from one Dungeon Loot Chest entry (ignored in a generated dungeon). Loot Chest Trigger getsparticleEffect, with separate X, Y and Z axes. - Waves and scaling: Dungeon Mob Spawn gets
waves,maxSimultaneous, scaling with the number of players (perExtraPlayer,maxCount,playerCountSource),spawnParticleand the triggersonWaveClearedandonCleared. New event On Dungeon Mobs Cleared, to open a door or make a chest appear once every mob is defeated. - Restrictions: new Dungeon Restrictions entry (elytra, boat or minecart, ender pearl, chorus fruit, riptide, blocked commands, refusal message, bypass permission), with
gameMode,limitInteractions(allowed interactions, protected entities) andmessageRepeatDelay. Riptide and chorus fruit are refused at the click. Only the bypass permission exempts a player: an operator has it unless the node is set tofalse. - Statistics: 22 statistics per player, counted by artifact with a total across artifacts: damage dealt and taken (health really lost only), kills, waves and rooms cleared, time played, deaths, records...
statsMobScopechooses which mobs count. A death that takes the player out of the run no longer counts asruns_left. New factdungeon_stat; placeholdersdungeon_stat_<key>[_raw],dungeon_total_<key>anddungeon_inst_<id>_<key>; snippetscontent.dungeon_stats.duration_formatandcontent.dungeon_stats.missing_value. - Leaderboard: new
dungeon_leaderboard_sourceentry (LIFETIMEorCURRENT_RUN,rankBy,values,durationFormat,decimals) to plug into thesourcefield of a GUI leaderboard. - Reconnection:
reconnectGrace(2 minutes by default). A disconnected member keeps their place and resumes where they were (sidebar, hidden slots, game mode). Afterwards they leave the run and return to their entry point at the next join. - MMOProfiles: the return to the entry point and the original game mode are applied again after the profile is chosen.
- Menus: the Dungeon Category slot fields
unlockedLoreandlockedLoreare nowunlockLoreandlockLore. Old pages still read; the new key wins if both are present. - API break for addons:
DungeonArtifactData,DungeonStatsandPlayerDungeonStatsmoved to the packagebtcrenaud.dungeons.core, andDungeonArtifactEntry.getPlayerStatsandupdatechanged signature. An addon compiled against Dungeon 1.1.x must be recompiled.
GUI v0.20
- Give the loot back:
dropOnCloseon a simple layout hands back what the player did not take, or put there, when the menu closes.closeDeliverychoosesGIVE_OR_DROP(default: into the inventory, the surplus at the feet) orDROP. Off by default. - Random items:
rollPerSlotdraws a random item once per repeated slot instead of once for all of them, and the newliveItemdraws it again at every refresh. - Blank name ignored: an item with a blank name keeps its own name instead of showing none.
- Leaderboard rows from another extension: new
sourcefield ongui_leaderboard. The rows come from a source entry, every player online or not, such as the one of Dungeon. Row texts accept{score},{score_raw}and{value_<key>}. The texts of a source are plain text: a name that looks like a MiniMessage tag, such as<red>, no longer changes the order.
MythicMobs v0.12
- Mobs visible only to some players:
spawn_mythicmobs_mobandmythic_spawnerhave a newvisibilityCriteriafield. The mob is visible, targetable and damageable only for the players who meet the criteria, re-checked continuously (visibilityRefreshInterval, 1 second by default). AvisibilityGroupis now followed live instead of being frozen at the spawn. collidable(spawn_mythicmobs_mob,mythic_spawner, defaulttrue):falseremoves collision and pushing for everybody.- Abandonment:
spawn_mythicmobs_mobhas newabandonRangeandabandonDelayfields. The mob is removed when no allowed player stays within range for the delay (abandonRange0= off). The web editor pre-fills new durations with 1 second: checkabandonDelay. despawn_mythicmobs_mob: newscopefield,ALL(default, as before) orVISIBLE_TO_PLAYER(only the mobs the player sees).- Protection: all damage tied to a restricted mob (melee, projectiles, MythicMobs skills, fire) is blocked towards players who are not allowed, and the other way round. Projectiles pass through, and the mob drops a target that is not allowed.
- MythicMobs condition
typewritervisible(aliastwvisible): add it to skills that deal no damage (potion, throw...), in the targeter (conditions=[ - twvisible true ]) or as aTargetCondition, so they skip the players who cannot see the mob. The extension runs/mm reloadonce at startup when your MythicMobs files use it. - A mob whose source entry is deleted stays hidden from everyone.
- Limits: collision is all or nothing; skills without damage are not filtered without
twvisible; sounds and particles played far from the mob are not hidden.
Shops v1.12
- Rebuilt against GUI 0.20, which it now requires: the previous version does not open its menus with GUI 0.20. Nothing else changes.
Quest Codex v2.16
- Rebuilt against GUI 0.20, which it now requires: the previous version does not open its menus with GUI 0.20. Nothing else changes.
Corpse v0.7
- Rebuilt against GUI 0.20, which it now requires: the previous version does not open its menus with GUI 0.20. Nothing else changes.
Numerical Storage v0.15
- Rebuilt against GUI 0.20, which it now requires: the previous version does not open its menus with GUI 0.20. Nothing else changes.
2026-10-12
Dungeon v1.1.1
- Paper 26.x,
WORLD_PER_RUN: a run could fail withThe server did not create world 'dungeon_classic_...'. The copy of the template kept the template's world ID (data/paper/metadata.dat), so the server refused it as a duplicate. The copy now gets its own ID.
Documentation · Dungeon changelog
2026-10-08
Dungeon v1.1
A full rework built around runs: isolated worlds, generated dungeons, per-run NPCs and vanilla mobs. Read the migration note before updating from 0.10; every change is listed in the Dungeon changelog.
- Runs: each run has its own state and journal. Starting a run is all-or-nothing, and the entry cost is refunded if it fails.
/tw reloadand Publish take running runs back instead of ending them. - Isolation: three modes per dungeon (
SLIME_CLONE,WORLD_PER_RUN,SHARED_WORLD_SLOTS) orAUTO. - Generated dungeons: room templates, connectors, pools, generators and affixes, with an in-game editor for doors and markers.
- NPCs and mobs: per-run NPCs from any entity definition, shown only to the run's members; vanilla combat mobs spawned once per run, with an alive cap.
- Texts: every player text is an editable snippet. Paper only.
- Command replies: every reply of the
/tw dungeoncommands, admin ones included, is an editable snippet (content.dungeon_command.). - Statistics: stored per MMOProfiles profile when that plugin is installed, per player otherwise.
- Paper 26.x worlds: worlds stored the Paper 26.x way (
dimensions/minecraft/<name>) are found forSHARED_WORLD_SLOTSand copied forWORLD_PER_RUN.
MythicMobs NPC v5.0
- NPCs in dungeons: with
tickingoff, an NPC placed by Dungeon 1.0 is shown only to the members of its run, and a click gives one interaction to the right player. - Bone Visibility Data and Attachment Data are now applied to the NPC model, with
tickingon or off, and again after every respawn. - Play Animation:
forcenow stops the other animations started by the action on that NPC; aspeedof 0 or less plays at normal speed. - MythicMob Skill Objective:
skillNamenow works through the MythicMobs mechanictypewriterSkill{name=..}(aliastwskill), added to the skill and followed by/mm reload. Progress is stored infact, and the previous progress is migrated automatically. The mechanic survives a publish from the web editor; after a full stop and start of Typewriter, the console asks for/mm reload. - Loot objective: the item and mob names of the loot are readable with their colors (they were technical text before), and the ✔ completion mark is the same as in the other objective extensions.
MMOItems v2.4
- Advanced Tooltip Config:
overrideDefaultLoreis now read. When it is off, when the system is disabled or when the entry is missing, the whole MMOItems lore is shown on one page, with no pagination and no comparison. - Lore tags: the tags of the MMOItems lore format (
<page_break>,<category_image>,<pagination_indicator>,<comparison_indicator>,<requirement_met>,<requirement_not_met>,<total_pages>,<current_page>,<comparison_value>,<comparison_sign>) are now always replaced or removed, so a player no longer sees them as raw text. - Creative mode: pagination and the advanced lore apply only in Survival and Adventure. In Creative the MMOItems lore is left intact (tags included), because the creative client sends items back as it shows them and rewriting the lore would alter the real item.
- The entry fields start with working values when the entry is created in the web editor (
isEnabledandoverrideDefaultLoreon,paginationKeybindSWAP_OFFHAND,comparisonKeybindSNEAK,statsStartOnPage2,enableComparisonTagson, default symbols and indicators).
Shops v1.11
perPlayernow gives each player their own stock of each item; a reset refills everyone's. Limits keep their own scope.defaultRefreshTicksand the itemrefreshTicksredraw an open shop when the stock shown changes (finite stocks only;0on the shop means no automatic check).- The item
guiSlotpins an item at a fixed slot of the content area on every page; an item that cannot be placed is moved to a free cell or reported in the console. sellAllEnabledoff now refuses the sell-all action withcannotSellMessage.- Command replies, trend icons, Limited/Unlimited lore, price lines, default names, the no-price text and the duration format are now editable; the default cooldown day is written
d(it wasj).
GUI v0.19
gui_settingsaudioDefaultsnow applies as a fallback: a sound left empty on an Open GUI action is taken from it, sound by sound.- Scrollable layouts get default arrows while
showDefaultButtonsis on (the default): one per direction without abuttonsentry, shown only when the content can scroll that way, and never on an occupied cell. Existing scrollable menus gain arrows; setshowDefaultButtonsto false to keep them as they were. - New
defaultStepfield on scrollable layouts and newgui_settingsscrollArrowslist (direction, item, name, x, y) to change the default arrows. - New
textsingui_settings: the Confirm and Cancel buttons and the storage progress line are editable. "Confirmer" becomes "Confirm". The breadcrumb separator, which was displayed corrupted, is fixed.
Quest Codex v2.15
- The
typewriter.codex.openpermission is now declared by the extension, operators only by default, so it appears in permission plugins such as LuckPerms. - The navigation labels, sort labels, default menu titles and the unknown category message are editable (
navLabels,sortTexts,mainMenuTitle,trackedQuestsTitle,unknownCategoryMessage).
Vote System v0.9
- Vote Config is now read:
cooldownSecondsabove 0 lets a player vote again after that many seconds (counts are cumulative), anddebuglogs accepted and refused votes. - Votes saved before the cooldown existed are dated at the first contact after the update, so their cooldown starts then.
- The replies of the
/tw votecommands are editable snippets (content.vote.). - MiniMessage colors: the closed message, the new
blockedMessageand the two Vote Message texts are now read as MiniMessage with their placeholders resolved (the tags were shown as written). The default command replies are colored. - A refused vote is really refused: the
triggersandmodifiersof Vote Action run only when the vote is recorded, so a refusal no longer shows the accepted message and nothing fires twice. A refusal shows theclosedMessage(after the end date) or the newblockedMessage(before the cooldown is over) and fires the newrefusedTriggers. Every refusal is logged whendebugis on. - New placeholders
vote_has_voted_<id>andvote_closed_<id>(1or0), andvote_remaining_<id>(seconds before the end date,0without one).
Discord v0.13
- The
triggersof a Webhook Fact Event now run after a webhook is published, for the player whose fact change was published. - New
triggerCooldownSeconds(default1) on Webhook Fact Event: a loop guard between two firings oftriggersfor the same player;0disables it.
Custom Biome v0.9
- Explore Biome Objective now works:
biomesandrequireAllare read when a player enters a biome, and the newtriggersfield runs entries when the objective is complete and active. The objective records discovery itself; no Enter Biome Event is needed. - The replies of the
/tw biomecommands and theunknowntext of the biome placeholders are editable snippets (content.custombiome.). - Paper 26.3: custom biomes register again; on 26.3 they failed to load (live injection and datapack fallback).
Numerical Storage v0.14
optionalButtonsof the menu and of each sub-menu are now drawn: display-only items at theirslotsthat replace whatever the layout puts in the same slot.profileModenow uses MMOProfiles: one balance per MMOProfiles profile. Without MMOProfiles, the balance is the player's. With MMOProfiles and no active profile (profile selection, or after/mmoprofiles quit), the balance shown is 0 and writes are refused: the admin commands and the menu actions answer with the editablenoActiveProfileMessage(inadminMessages) and write nothing. The interest of a profile is settled when it is selected.- The replies of the admin commands are editable (
adminMessages); the placeholder texts and the duration format are snippets (numericalstorage.placeholder.,numericalstorage.duration.). - Placeholders load the storage at join, so they show the stored balance instead of an empty one while the cache is cold.
- Placeholders and the level upgrade button now follow
profileMode;/tw ns add/removeanswer an invalid amount or a missing artifact with editable messages.
Puzzle v0.6
isSharednow shares the progression of a group (the group of the puzzlefact): the first solve counts for the group, the fact is raised once, and each member gets the completion message,onCompleteand chain step once (a member who was away gets them on return).- A player gets the completion of a puzzle at most once, even when changing group, until an admin reset that concerns them.
/typewriter puzzle admin reset <player> <id>reopens a shared puzzle for the whole group. - A Puzzle Artifact is now required for shared puzzles: without it, a restart pays the completion again, and going back to an older build loses the shared record.
- Player texts and command replies are editable: the messages of each puzzle and of the Puzzle Menu are entry fields, and the
/tw puzzlereplies are snippets (content.puzzle.). Texts that were French by default are now English; a page that stored the French text keeps it. - Fixed, client-side blocks: a drawn block no longer vanishes when its click is cancelled. The board is redrawn one tick after every cancelled click (Laser Grid mirrors disappeared on right click instead of turning, Block Push blocks vanished when a push was refused, and Memory, Pattern, Item Frame and Pedestal clicks as well).
- Fixed, Block Push: a block pushed back onto its starting cell no longer bounces and vanishes, and a target hole is drawn again once a block has been pushed over it and away. A refused push counts one wrong attempt per block and target cell, no longer one per click, so holding the click on a wall does not burn
maxAttempts. Leave the starting cells empty (air) in the world.allowPullstill has no effect (not implemented). - Fixed, Lever Order: levers that rest powered now return to their original position after a wrong order, and flipping them shows. A click during the failure cooldown no longer reaches a real lever.
- Fixed, solved puzzles: a solved Block Push, Combination Lock, Lever Order or Laser Grid is inert (no board, no cancelled interaction), so it no longer swallows the clicks on its levers and buttons when the player is back in its audience. A solved Pedestal no longer swallows the pickup of its item.
- Laser Grid: the beam is now drawn through the centre of the blocks, and it turns exactly on each mirror (it was offset).
beamDensityis a number of particles per block, and the corners are always drawn. - Laser Grid,
maxBeamLength: new field, 64 blocks by default (0 or less means 64, never unlimited). A board whose beam is longer must raise it. The beam never loads a chunk: it stops at the edge of the loaded world. - Combination Lock: digits are numbered from 0 (the first listed position is digit 0); the help says so with an example. A
codevalue outside the digits now logs a warning in the console instead of silently ignoring every press.
Corpse v0.6
- World filter:
allowedWorldsandexcludedWorldsoncorpse_settingschoose where a death leaves a corpse. An empty allowed list means every world.*and?wildcards (dungeon_*), world names and dimension keys (minecraft:the_nether) are understood, and an exclusion always wins. Outside the allowed worlds the death is vanilla. filteredWorldDeath: in a world the filter turns down,VANILLA_DEATH_SCREEN(default) keeps the ordinary Minecraft death, whose body and death screen are drawn by the client, andINSTANT_RESPAWNrespawns the player on the next tick without the death screen. Items and experience drop as in vanilla. No effect when both lists are empty.- Every text is editable: messages, menu labels and materials, the waypoint format and its eight direction arrows, the
/corpsesreplies, the default corpse name and the recovery objective text. A player's name is escaped, so it never becomes a clickable tag. - New settings
interactionReach(6 blocks, the server did not check the distance of a click),interactionCooldownMillisandunknownWorldLabel. A definition can also be chosen with the dimension key, and the header of/corpses listis editable. New optionaloutOfReachMessage(empty by default: no message)./corpses listandclearapply to the whole server. - Item loss and duplication check: deaths, looting and storage were reviewed, and the fixes below close every loss or duplication path found.
- Fixed, deaths: a death cancelled by another plugin (totem, revive) no longer takes the player's gear;
keepInventoryandkeepLevelare respected (no corpse withkeepInventory), and items other plugins keep for the player are no longer duplicated into the corpse. If the corpse cannot be created, the items drop normally. - Fixed, looting: taking an item with a full inventory no longer duplicates the part that fitted, and two clicks racing for the same corpse can no longer hand its contents out twice.
- Fixed, storage: a restart no longer brings back items already taken, and an unreadable or half-written storage file no longer wipes the stored corpses. Restored corpses keep their pose, glow, name and animation (not the owner's skin and armour).
- The respawn message, waypoint and objective use the latest corpse, and the loot menu warns before opening instead of after the first click.
MythicMobs v0.11
mythic_spawner.groupis now read: only members of the group activate the spawner,criteriais checked on that group, and each group has its own warmup and cooldown; a group state is dropped when no member is online.- The MythicMob Kill Objective line in the quest tracker is editable with the snippets
advancedQuest.displayandadvancedQuest.completed.
Enchantment Creator v0.11
- Agricultural Harvest now reads the block-break event and harvests mature crops around the broken block (
radiuscapped at 8) instead of the block the player looks at. - Agricultural Harvest: new fields
particle,particleCount,sound,soundVolumeandsoundPitch. - What a player types in
/enchantcreator give(the enchantment name) is shown as typed in the replies, never read as formatting.
TextDisplayDialogue v2.4
- Editable texts: the 15 snippets are now read. The layouts, speaker names, text lines, hints, option lines and option prefixes of the Spoken, Option and Player option dialogues and of the cinematic subtitles are edited in
plugins/Typewriter/snippets; the defaults reproduce the previous display. - Timer placeholder:
%typewriter_textdisplaydialogue_timer%is now registered in PlaceholderAPI and works outside the dialogues (0when no timer is running). - Two more editable messages:
textdisplay.inventory.blocked(inventory blocked during a dialogue) andtextdisplay.error.init(display could not start); an empty snippet hides the message. The cause of an initialization error now goes only to the server log: no exception detail is shown to the player. The Player option dialogue also readstextdisplay.speaker.formatand thetextdisplay.option.*snippets (same default display). audioProfileremoved fromtextdisplay_spoken: the field was never read.- Paper only: Folia is not supported.
Removed from the docs
- BTC Nameplates: merged into UiCore (same entries,
/nameplates); old pages redirect to UiCore. - MMO Profile: abandoned, never released; its pages are removed.
2026-10-02
MythicMobs NPC v4.9.1
Fixes for interactions, animations and cinematics on Paper 26.x.
- Clicks: right-click works again on Paper 26.x, and
LEFT_CLICKandALLnow trigger too. One click triggers the dialogue once, never twice, and/tw reloadno longer breaks clicks with aNoClassDefFoundError. - Play Animation: an action whose speed was left empty played frozen on its first frame; it now plays at normal speed. It also works on NPCs with
tickingoff, plays above the idle, walk and MythicMobs skill animations, and waits for the model when it is not loaded yet. - Cinematics in another world: the NPC of an entity cinematic stayed in the player's previous world, so it only showed after a few launches. It now shows on the first launch, with its animation.
- Cinematic movement: smoother walking, no more idle/walk flapping, and no more close-range ModelEngine flicker.
- Cleanup: invisible NPC carriers no longer pile up in the world after cinematics.
CraftEngine v1.1
- Quest zone audience:
dispose()always clears its state and resets the disposing flag, so a/tw reloadno longer leaks a listener holding the previous extension classloader.
2026-09-19
GUI v0.18
- The slot-overlap warning now names
gapand recalls that it is a step, not a spacing:gap: 1means adjacent slots, not one empty slot between each. A repeated slot colliding with a decoration placed between two of its copies is the most common cause of that warning. - Menus written against the pre-0.3.0 Quest Codex formula, where the step applied was
gap + 1, land exactly here (see Quest Codex v2.14).
Quest Codex v2.14
- Documented a breaking change made in Quest Codex 0.3.0 that was never announced. Until then, codex markers used their own repetition formula where
gapwas a spacing (stepgap + 1). Since 0.3.0 they use the GUI engine formula wheregapis a step:count: 3, direction: right, gap: 1from x=2 now gives x=2, 3, 4 instead of 2, 4, 6. - A menu written before 0.3.0 therefore places its markers one slot apart and can collide with the decoration between them. To restore the former spacing, double the step:
gap: 1becomesgap: 2. The step semantics are kept. - Indexed markers now reset
gapalong withcountandrepeatY, so menu validation no longer reports an orphan repetition on them. - Built against GUI v0.18.
2026-09-14
GUI v0.17
- A
gapof0no longer stacks every repeated copy on the origin cell. The web editor serializes an untouchedgapas0: aQUEST_SLOTwithcount: 7anddirection: rightproduced seven markers at the same position and a "Slot overlap" warning you never wrote.gapis now coerced to at least1, likecountandrepeatY. - The fix lives in the shared slot repetition code, so Quest Codex and Shops get it without a rebuild.
Shops v1.10
- Barter: prices paid in items. New
priceMode: ITEMSsells an article against one or several items instead of currency.itemPriceon the item lists the cost (item plus quantity per unit bought);defaultItemPriceon the shop covers everyITEMSarticle that declares none. The article's list replaces the shop's, it is never added to it. - An
ITEMSarticle with no price anywhere is refused and logged, never given away. Payment is simulated on the whole inventory before anything is removed, and the space for the bought item is checked first, since a barter has no refund. - New
cannotAffordItemsMessage(tokens{missing},{amount}) and the{item_price}lore token, one line per requested item.{buy}and{sell}lines are dropped on such an article, and thebuy_price/sell_priceplaceholders read a dash. - "Buy max" works on barter articles. An
ITEMSarticle cannot be sold back for currency: its sell price is zero. - Rebuilt against GUI v0.17.
2026-09-09
Puzzle v0.5
- Fixed:
NoClassDefFoundErroronPuzzleRenderersafter an extension reload. The extension registered two Bukkit listeners on the engine plugin and never removed them, so the old instances kept firing against a closed classloader. Both are now unregistered when the extension shuts down, which also stops one extra copy piling up per reload. - A visual refresh already scheduled when the extension goes down can no longer trigger a class load on the dead loader.
2026-09-08
Shops v1.9
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
- Built against GUI v0.16.
Discord v0.12
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
Companion v0.10
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
Corpse v0.5
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
Custom Biome v0.8
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
InputTracker v0.5
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
Numerical Storage v0.13
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
Puzzle v0.4
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
Vanilla v1.4
- Rebuilt against Typewriter engine
0.9.0-beta-177. - Objective progress texts (gather, count and fact-check objectives) are now parsed with the player, so placeholders in them resolve for that player.
Vote System v0.8
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
Enchantment Creator v0.10
- Rebuilt against Typewriter engine
0.9.0-beta-177. - Mechanic actions are now scheduled through Typewriter's own synchronous dispatcher instead of the extension's private scheduler helper.
MMO Inventory v0.7
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
MythicMobs v0.10
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
GUI v0.16
- Rebuilt against Typewriter engine
0.9.0-beta-177. - Fixed leaderboard rows describing the viewer: a row for a ranked player now resolves its item, name and lore
Vars against that player instead of whoever opened the menu, so every row no longer shows the viewer's values. World, group and offline rows fall back to the viewer.
Quest Codex v2.13
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
- Built against GUI v0.16.
Tracking v0.11
- Rebuilt against Typewriter engine
0.9.0-beta-177. - No behaviour change.
2026-09-06
Shops v1.8
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
- Built against GUI v0.15.
Discord v0.11
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
Companion v0.9
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
Corpse v0.4
- Rebuilt against Typewriter engine
0.9.0-beta-176. - The corpse nameplate now uses the engine's
CustomNameProperty. - Built against GUI v0.15.
Custom Biome v0.7
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
InputTracker v0.4
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
Numerical Storage v0.12
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
Puzzle v0.3
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
Vanilla v1.3
- Rebuilt against Typewriter engine
0.9.0-beta-176. - Entity activities (visibility detection, follow, orbit, avoid, hearing, smell, patrol and the like) are ported to the activity lifecycle of the 0.9 engine. Entry names are unchanged.
Vote System v0.7
- Rebuilt against Typewriter engine
0.9.0-beta-176. - Breaking:
vote_actionfield renamed.optionis replaced byoptionIndex, a plain 0-based number. Re-select the option on every existingvote_action. - Breaking:
vote_messagefield split.messageis replaced bynotVotedMessageandalreadyVotedMessage; leave the second one empty for no message to players who already voted. vote_datanow defaultsartifactIdtovote_storage: set a fixed name to keep ballots across reloads.- New
vote_config(withdebugandcooldownSeconds),vote_factandvote_cast_evententries appear in the editor.
Dialog Menu v0.7
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
Enchantment Creator v0.9
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
MMO Inventory v0.6
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
MythicMobs v0.9
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
GUI v0.15
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
Quest Codex v2.12
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
- Built against GUI v0.15.
Protection v1.3
- Deprecated: this is the final release of Protection. Typewriter's native region system is the replacement for new deployments.
- The extension is kept for existing servers and will receive no new features.
- Rebuilt against Typewriter engine
0.9.0-beta-176.
Tracking v0.10
- Rebuilt against Typewriter engine
0.9.0-beta-176. - No behaviour change.
2026-08-29
GUI v0.14
- Fact leaderboards. New
gui_leaderboarddefinition ranks players, worlds or Typewriter groups on one or more fact values, rendered by the newleaderboardlayout in anyopen_guipool. Rows accept{rank},{name},{score},{group},{world}and{score_<fact_id>}. - New
gui_leaderboard_populationartifact keeps the last known values of offline players, so a leaderboard ranks more than who is connected. - New
dropOnCloseon storage slots drops the remaining contents at the player's feet on close, Escape and disconnect. - Fixed
temporarystorage slots never being cleared, and shift-right-click on a matching cursor item taking instead of depositing. - A blank
viewPermission/clickPermissionis no longer treated as a permission: unset gates saved by the web editor used to hide the slot or tab from every non-operator. - Startup validation now knows the
leaderboardlayout and reports a rank area outside the inventory.
Quest Codex v2.11
- Rebuilt against GUI v0.14.
Shops v1.7
- Rebuilt against GUI v0.14.
Corpse v0.3
- Rebuilt against GUI v0.14.
Numerical Storage v0.11
- Rebuilt against GUI v0.14.
2026-08-24
Shops v1.6
- New operator command tree
/tw shop admin: shop listing, definition inspection, player session control, runtime reset, direct-item stock management and transaction history. - New
typewriter.shop.adminpermission (OP only).typewriter.shop.openstays available to players by default. - A manual reset shares the automatic reset behaviour and recalculates the next scheduled reset.
- Fixed the public command permission registration so non-operators can open shops.
2026-08-16
Discord v0.10
- Fact webhooks. New
webhook_fact_eventpublishes a fact change to anywebhook_definitiondestination, for the player, Typewriter group and global scopes, with optional audiences, value conditions, message and embed templates, forum threads and role mentions. Group and global scopes deduplicate callbacks from players observing the same fact. - The Discord link is fully optional: without a
discord_link_manifest, the extension no longer initializes Discord bridges or resolves JDA classes. - A disabled or incomplete JDA is reported by the client instead of throwing a
NoClassDefFoundErroron the server thread. - The public release now bundles JDA 6.5.0 and its runtime dependencies.
2026-08-21
GUI v0.13
- Live slot items.
itemProviderrebuilds a slot's item, name and lore at render time. A layout's slots are parsed once and the same list is handed back on every render, so a placeholder or a countdown in a lore was resolved once and then frozen —autoRefreshTicksredrew an identical inventory forever. - One window open in flight at a time.
GuiFactory.open()completes a tick later, so until then the top inventory is still the previous view and every render decided to reopen. The second open closed the first window, that close was read as a genuine close, and the session was destroyed while its menu stayed on screen — every button then dead. - An animation with a duration of
0is no longer an animation. The panel stamps a default animation block on every slot, so decorative items were drawn at index 0, and the re-render they scheduled raced the pending open. - A tagged button keeps the author's own interactions. Filling
buttonTypeused to discard the whole interaction list, so a marker no resolver claimed — wrong prefix, wrong case, or the owning extension absent from that screen — became an item that clicked in silence, with nothing in the console.
Quest Codex v2.10
- Menus that cannot draw are reported at startup, while the console is still being read, instead of failing silently at click time. Each message states the fix, not the symptom.
- One-shot conversion of pages authored before the
open_guichassis. The layout pool moved out ofcategory_menuinto a referencedopen_guientry, so a page written against the older schema kept a layout the engine no longer reads: fully configured in the panel, rendering nothing. - Advancement titles go through the real MiniMessage-to-JSON conversion, so formatting written in a quest title survives into the advancement it generates.
- Requires OmniGUI v0.13.
Puzzle v0.2
- New
activationRadiuson every puzzle, default16blocks. A puzzle only renders and runs for a player standing in the world of its own positions, within that radius of one of them.0disables the distance check only — the world check always applies. - Fixed: a puzzle was drawn in every dimension. Client-side blocks and particles carry coordinates but no world, so a laser grid configured in the Overworld was painted in front of the player in the Nether, the End, or any other world they visited.
- Fixed: a puzzle started as soon as the player joined its audience, whatever the distance. A memory sequence could play its whole pattern to someone thousands of blocks away, or in another world. The sequence now starts when the player reaches the board.
- Walking away clears the board on the client and cancels pending animations. The attempt budget, the failure cooldown,
timeLimitandlifespanare armed on arrival instead of on audience join.
Custom Biome v0.6
- Breaking:
biome_audienceis removed. It answered "is this player in that biome" by reading the world's own biome, which a client-side overlay never changes — so for every biome this extension paints, it answered false, whatever the player saw on screen. No configuration made it work. - Two entries replace it:
biome_overlay_audience(does this player carry that overlay) andbiome_region_audience(is this player inside that region, world included). Pages usingbiome_audiencemust be repointed at one of them. - Region audiences match on the world as well as the coordinates, so a region defined in one world no longer matches the same coordinates in another.
ignoreYturns a region into an infinite column. /tw biome region <entry>fills an entry's two corners from your current WorldEdit selection, instead of typing coordinates by hand.- Per-player overlays are tracked per chunk and per owner: several overlays can cover one chunk, one wins, and clearing it restores the real biome of that chunk rather than the last painted palette.
Shops v1.5
- Rebuilt against OmniGUI v0.13.
GuiSlotgained a render-timeitemProviderparameter, which changed the constructor its callers link against, so the v1.4 JAR threwNoSuchMethodErrorthe moment a shop was opened on the updated GUI engine — the inventory never appeared. - No behaviour change. The two versions travel together: v1.4 cannot run on OmniGUI v0.13, and v1.5 cannot run on v0.12.
Numerical Storage v0.10
- Rebuilt against OmniGUI v0.13, for the same
GuiSlotsignature change: the v0.9 JAR threwNoSuchMethodErrorwhen a storage menu was opened, and the menu never appeared. - No behaviour change, and no second migration: schema v2 storage is read back exactly as v0.9 wrote it.
Corpse v0.2
- Rebuilt against OmniGUI v0.13, for the same
GuiSlotsignature change: the v0.1 JAR threwNoSuchMethodErrorwhen a corpse was looted, so the loot menu never opened and the corpse stood there with its inventory unreachable. - No behaviour change. Stored corpses, their inventories and their protection rules are read back as before.
2026-08-12
GUI v0.12
- Extended menus.
extendToPlayerInventoryonopen_guiturns the player's own 36 slots into four extra menu rows, giving a 10-row canvas. The projection is client-side only: the real inventory is never written to, and it is restored when the menu closes. - A root layout whose id ends with
_extendedenables that projection on its own, so a shared chassis can ship a normal and an extended variant without every menu repeating the flag. DynamicMarkersturns repeated content markers into indexed ones (QUEST_SLOT#0,QUEST_SLOT#1, …) before parsing, so extensions stop each keeping a private copy of those semantics.- Slot repetition is bounded and reported: positions outside the grid are dropped and logged with the layout id and the rejected coordinates. The editor warns when
count/gap/repeatYare set without adirection, and errors on an unknown one. - Documented that
gapis a step (1 = adjacent) and thatrepeatYrepeats on the axis perpendicular todirection. - Fixed inheritance of
mainLayoutId: a blank value on the child used to beat the inherited one, so a page inheriting its whole chassis resolved a non-existent layout and rendered empty — with no button left to receive a click. - Slot shadowing has a single owner: when two slots claim one cell, the one that carries behaviour wins, at render and at click, and the collision is logged once.
- Startup validation now reports only what actually fails. Checks that flagged the absence of optional things were removed —
frame.view.unresolved,slot.outOfFrame,layout.unreferenced— because in a template architecture they describe the design, not a defect. What remains names a written intent that failed: a view pointing at a missing layout, a slot leaving the inventory, two slots of the same nature colliding in one layout.
Shops v1.4
- Tab mode.
baseMenuIdmakes a shop a tab of a shared menu: its layout pool and views merge underneath the chassis, withviews,defaultViewIdand a content rectangle (contentX,contentY,contentColumns,contentRows). Left empty, a shop opens exactly as before. - Extended chassis support: a shop opened inside an extended shell now gets the 10-row canvas.
- Added
defaultNameFormatanddefaultLoreFormat. An item that declares no name or lore inherits the shop's format; an item that declares its own keeps it untouched — the shop format fills gaps, it never overrides an author's wording. - Both accept the same tokens:
{item},{buy},{sell},{stock},{stock_max},{currency}. A lore line asking for an unavailable price is dropped rather than rendered empty. - Added
ShopTransactionEvent, fired once a purchase or sale completed. It is the seam other extensions plug into — a Discord relay, an audit log — without Shops knowing they exist. Announced, never cancellable. - Added
notificationWebhookId. Shops does not resolve it and does not know what a webhook is; the id travels on the event. A listener that throws is reported and the transaction stands — nothing undoes a paid purchase. - Fixed a layout emptied of its markers being dropped from the pool: a shop screen made entirely of markers, or a still-empty tab, disappeared in silence.
Quest Codex v2.9
- The extended-chassis promotion is now carried by inheritance rather than by a literal layout id. A chassis whose root is named anything other than
shell_rootused to lose its extended chrome, and every control anchored in the bottom band vanished at render — hence unclickable. - The extension is built against the GUI engine of the release wave instead of a pinned older jar. It was frozen on v0.11 of the engine, so every addition after that release was invisible to it.
Discord v0.9
- The extension is now Discord, not Community. Directory, package and extension name follow. Entry names are untouched, because pages serialize them.
DiscordClientServicemoved out of the link feature into its own package: chat sync, console and bug reports all use it, so it never belonged to account linking.- Webhooks are entries.
webhook_definitiondeclares a Discord destination once and references it everywhere. Chat sync, account link and bug reports each used to carry their own copy of the URL, username and avatar — changing channel meant editing every manifest, with nothing guaranteeing they pointed at the same place. WebhookServiceis a singleton any extension can inject. The HTTP client used to be built by hand in the initializer and handed to each service, so nothing outside could deliver a message.- Bug reports lost their second on/off switch: an empty destination is the disabled state.
- Migration. Pages written before this version are converted on first start: one
webhook_definitionper distinct destination — manifests configured identically share one entry — and the manifests repointed at it. Every rewritten page is backed up first, underbackup/community-webhook-v1/. The conversion is driven by shape, not by a version number, so running it twice changes nothing. A manifest that was switched off keeps its URL on a disabled destination rather than losing it. - Shop announcements.
shop_notification_manifestdescribes how a shop transaction reads once it reaches Discord. The destination is deliberately absent from it — it belongs to the shop. One presentation therefore serves every shop while each still posts to its own channel. Requires the Shops extension but does not depend on it.
Puzzle v0.1
- First release.
- Nine puzzle types, each a Typewriter objective with its own audience, progress and triggers: block pushing, pedestal offerings, memory sequences, lever orders, pattern placement, item frame rotations, combination locks, laser grids and cooperative pressure plates.
- Everything a puzzle draws is client-side — blocks, ghost previews, highlights and laser beams are sent to the player solving it. Two players can work the same board without seeing each other's progress, and the world is never modified.
- Shared lifecycle on every puzzle:
timeLimit,maxAttempts,cooldownOnFail,resetOnWrong,lifespan, hints, andonStart/onComplete/onFail/onTimeout/onLifespanExpiretriggers. isSharedswitches a puzzle from private progress to one board the whole group advances together.puzzle_chainruns several puzzles in order and fires once the sequence is solved;resetOnFaildecides whether a mistake sends the player back to the start.puzzle_artifactpersists puzzle state, so a restart mid-attempt does not erase progress.puzzle_solved_factandpuzzle_active_factexpose progress to the rest of your content;puzzle_menulists puzzles and their state in chat.- Folia-safe: every world read and write runs on the region owning the puzzle.
Corpse v0.1
- First release.
- Corpses are rendered once per viewer, like the engine's own entity displays, so everyone nearby sees them, with model animation and nameplates ticking on the BetterModel, BTC Mob NPC and MythicMobs NPC backends.
- Runs on Folia: all scheduling goes through a Folia-aware scheduler, and item drops, experience orbs and particles run on the region owning the corpse.
- The inventory a corpse holds survives a restart, a crash or a reload. Corpses are stored in MySQL when available, otherwise in the plugin folder, and restored on startup.
onlyOwnerCanLootis enforced, and looting is matched against the corpse's own entity id rather than any right-click within four blocks.- A corpse definition is picked per death by world and priority, and its lifetime is resolved once, on that corpse.
- The
on_corpse_spawn,on_corpse_lootandon_corpse_expireevents go through the engine's trigger pipeline and publish the corpse's owner, loot and position as context. displayName,showDisplayName,dropOnInteract,renderArmor,playDeathAnimationanddeathAnimationNameare all honoured, and most settings are dynamic values, so they can be driven by placeholders and facts.- A client-rendered glow outline with a configurable colour, and corpse sounds sent per nearby player instead of world-wide.
has_corpseandcorpse_countfacts, thecorpse_owner_audienceaudience,corpse_waypointshowing distance and direction to the player's own corpse,corpse_recovery_objective, andcorpse_admin_commandwithlistandclearsubcommands.- A loot protection window, after which a corpse opens to everyone.
- The loot menu is a GUI Extension menu rather than a bare inventory with its own click listener, so it inherits the engine's click routing, menu history and extended-inventory projection. The GUI Extension is therefore required.
Custom Biome v0.5
- Custom biomes exist immediately. A definition is registered into the live registry as soon as it is saved, instead of only after a server restart. The generated datapack is now the persistence layer rather than the only path.
- Fixed the generated datapack being ignored by the server: its pack format was hardcoded to an old value, and it was written to a folder the server never reads.
- Fixed
baseBiomehaving no effect other than plains. Biomes are now built from the base biome held by the server and encoded with its own codec, so mob spawns, features and carvers are inherited instead of lost. - Fixed biome changes punching holes in the world: refreshing sent chunk unload packets, which the server never followed with a resend. Clients now receive a biome update built from the real chunk data.
- Fixed
leave_biome_eventnever firing. The enter and leave listeners overwrote each other's state, so the outcome depended on registration order. - Fixed painting writing every block of a column instead of one per 4x4x4 cell, and doing it from the calling thread. Writes are now scheduled on the region owning each chunk.
- A biome that the server would refuse to serialise is now rejected at registration, with the offending value named. Previously it was accepted and then broke every player login.
- Per-player biome overlays (
player_biome_overlay_action): show one player a different biome without touching the world or affecting anyone else. - Region painting (
paint_biome_region_action) with snapshots, andrestore_biome_actionto put a region back. biome_transition_cinematic: change the biome a player sees over the course of a cinematic.custom_biome_preset: share colours and visual attributes between biomes, overridden per definition.explore_biome_objectiveandbiome_discovery_fact: quests completed by visiting biomes.- Every read entry gained a
sourceoption, choosing between what the player is shown and what the world contains. - Removed
/tw biome setcolor, which created throwaway biomes that were never persisted, and theHASHfact mode, whose value was not stable across restarts. - The extension jar dropped from 2.6 MB to 230 KB: it no longer shades libraries the server already provides.
Enchantment Creator v0.8
levelModeon a mechanic comparesrunOnLevelas an exact level, a minimum (AT_LEAST) or a maximum (AT_MOST). Previously only an exact match was possible.eventPhaseruns a mechanic's actions during the current Bukkit event, so cancelling the event or changing the damage actually takes effect. Set it to false for queued Typewriter interactions.clientSideEffectsbecame client-aware, with aclient_particle_effectaction: the custom BTC artifact uses the PacketEvents-backed renderer when available, the public Paper artifact a player-scoped Bukkit fallback.- Registry keys are now derived from
id. The previousnameis kept as a legacy alias when loading existing pages and items, so nothing has to be re-authored. - The public artifact deliberately carries no BTC-CORE or BTC Velocity dependency: it runs on Paper 1.21.x with Java 21, built from JDK 25 targeting Java 21 bytecode.
Numerical Storage v0.9
transactionModeon the transaction config:INTERNALkeeps the PlaceholderAPI plus console command path,VAULTgoes through the Vault Economy API directly and ignoresamountPlaceholderand the command fields.addCommandandremoveCommandwere documented backwards.addCommandcompletes a deposit into storage and is checked before the persistent mutation;removeCommandcompletes a withdrawal.- Persistence is now asynchronous, with per-artifact mutation locks and a short-lived cache, so concurrent deposits can no longer race each other.
- Storage files move to JSON schema version 2 under a technical artifact path. A legacy file based on
the old semantic
artifactIdis backed up underbackups/numericalstorage/and migrated on first access — back up the Typewriterassets/directory before upgrading. artifactIdis a generated technical identifier: leave it empty and Typewriter fills it in.- Placeholders take an explicit definition argument (
%typewriter_ns_balance_bank%), which removes the old underscore-splitting ambiguity when a definition ID itself contains underscores. - Optional profile-aware keys when the Profiles integration is installed.
2026-08-07
Quest Codex v2.8
- Real Minecraft advancements. The new
advancement_definitionentry writes actual advancements into a datapack the extension owns, so they show up in the vanilla advancement screen with their own tab, tree, frames and toasts.parentreferences another definition, so the tree is drawn in the node editor. grant_advancementawards an advancement or takes it back, and walks the parent chain so a child is never earned under an unearned parent.autoGrantmakes an advancement earned on the player's first tick. On a root, that is what gives its tab an existence before anything has been earned.- Quest order fixed: a nested quest reads its order from its own sub-category, quests without an explicit order no longer collapse together, and adding a quest no longer erases the order it already had.
- Quest markers are paginated, the sort mode is per player, and multi-tracking survives a reconnection in the order the player chose.
GUI v0.11
- Item tooltips, with a
hideVanillaItemStatsswitch on the GUI config entry. - A paginated layout can carry a page indicator, through the new
INDICATORrole. - Menus are validated when the server starts: a slot out of bounds, a missing template or an unknown button type is named in the console before a player ever opens the menu.
<shift:N>resolves without CraftEngine, through the bundled Magic Digit font.countandrepeatYare documented as slot repetition counts, not stack sizes.
Shops v1.3
- A shop can no longer take a player below zero. Three independent paths allowed it.
- An unreadable balance is no longer read as zero, and formatted balances such as
12.5kare parsed.
2026-08-03
Quest Codex v2.7
- Added waypoint display modes:
WORLD_DIRECTIONALprojects markers onto a sphere around the player's eyes along the true direction of their destination,TARGET_ANCHOREDplaces them on the target, andADAPTIVEeases between the two.HUD_LOCKEDremains the default, so existing pages are unchanged. - Added constant apparent sizing and angular decluttering so several markers stay readable when their destinations share a line of sight.
- Added multi-target rendering to a single waypoint entry, with the new
ALLandONE_PER_QUESTtracked-objective selections and amaxTargetscap. - Fixed multi-tracking being ignored by waypoints: objectives of secondary tracked quests were never resolved, so only the primary quest produced a marker.
- Added
quest_codex_locator_bar, rendering the same resolved targets as vanilla locator bar dots on Minecraft 1.21.6+ without spawning any entity.
2026-08-02
Quest Codex v2.6
- Added persistent recovery for interrupted Typewriter dialogues and cinematics, including the latest cinematic frame. Recovery now preserves the captured snapshot when Typewriter emits teardown events after a player disconnects.
- Added persistent multi-quest tracking with a tracked-quests menu, dedicated placeholders, and a public two-quest waypoint fixture.
- Added text-only client-side waypoints with configurable icon text, centered block displays, centered beacon rotation, level target alignment, smooth interpolation, near-target placement, and a configurable horizontal visibility cone.
- Removed the legacy item-display and directional-arrow waypoint layers before their first public deployment.
GUI v0.10
- Added Flex and Composite layout engines for responsive slot placement and composited menu layers.
- Added reusable addressable views with inherited layout pools, default views, breadcrumbs, view tags, and optional history integration.
- Added view-aware schema migration and QuestCodex integration, plus Maven publication metadata.
- Fixed view switches to rebuild menus without close/reopen flicker and made inventory closing Folia-safe.
Shops v1.2
- Rebuilt and validated the public Shop Extension against OmniGUI v0.10.
- Preserved the existing dynamic shop layouts, navigation history, filler handling, stock and limit rules, and custom shop-button handlers.
- No migration is required from Shop Extension v1.1.
MythicMobsNPC Extension v0.4.6
- Fixed a scale change being ignored on a model that ships without any animation, the same way as the BetterModel extension.
- Vanilla mob variants (cat, fox, wolf, villager and the like) are reported once in the console rather than silently ignored: those belong to the MythicMobs configuration, which owns the mob's identity and would overwrite them on every respawn.
- Fixed a single failing data entry cancelling every other entry sent in the same batch, which could leave an NPC with none of its configured data applied.
- The glowing effect and equipment are now driven on the model, not only on the mob. The mob's body is hidden behind the model, so setting them on the mob alone left nothing visible.
- Equipment now reports in the console when the model has no item bone, instead of doing nothing silently.
- Fire is re-asserted every second so it no longer burns out on its own, and it now says when BetterModel is hiding the body the flames are drawn on.
- Fixed the nameplate stuttering when the NPC walks or follows a road network: the text display now interpolates between updates instead of teleporting in steps.
BetterModel Extension v1.3
- Fixed the model scale being ignored on models that ship without any animation. BetterModel only recomputes a model's transformation while an animation is running, so a scale change applied at runtime never reached a static model. The extension now forces the recompute itself.
- The same fix applies to the model offset, which went through the same code path.
- Entity data entries now actually reach the model instead of being dropped. Supported: glowing effect, potion effect colour (rendered as an item tint), brightness, billboard constraint, interpolation duration, translation, 3D scale, box size, equipment and on fire.
- Added
bettermodel_bone_appearance, a per-bone version of the glow, tint, glint and brightness settings, with the same criteria system asbettermodel_bone_visibility. - Equipment maps onto BetterModel's hand and head item bones. Armour slots are reported once in the console rather than silently ignored, because a model's torso and legs carry its own geometry.
- A 3D scale that is not uniform now warns instead of silently using a single axis: BetterModel only supports a uniform scale.
- Any data entry that has no meaning on a 3D model (poses, mob variants, breeding state...) is now reported once in the console instead of being discarded in silence.
- Glow, tint, brightness, billboard, translation and equipment now survive a resource pack reload or a respawn instead of reverting to the model's default look.
- Equipment now reports in the console when the model has no bone tagged
ri,liorph, instead of doing nothing silently — that is the usual reason an item does not show up. - Fire is now drawn on the NPC's interaction entity rather than on the model bones: the client scales the flame to the entity's bounding box, and a display entity has none, so the flames were rendered at zero size.
Nexo Extension v1.0
- Added facts to check what the player is holding, carrying in their inventory, looking at or standing on.
- Added variables giving the ID and the properties of the targeted item, block and furniture.
- Added a give and a remove item action, both working from the Nexo item ID.
- Added item pickup, drop and consume events.
- Added interact and damage events for custom blocks and furniture, plus a loot drop event.
- Events now pass their data (block ID, position, item in hand) to whatever runs next, so a dialogue or an action can use them directly.
CraftEngine Extension v1.0
- Quest objectives now work. They can be attached to a quest, they save progress, and they can trigger a sequence on completion.
- Added facts for cooldowns, for held and carried items, and for the block or furniture the player targets.
- Added variables giving IDs, item properties and the list of loaded content.
- Added a give and a remove item action, both working from the CraftEngine item ID.
- Added item pickup, drop and consume events.
- Added events for placement attempts and for hitting furniture.
- Events now pass their data to whatever runs next.
ItemsAdder Extension v1.0
- Block and furniture events now read ItemsAdder directly instead of guessing from vanilla events, which makes them reliable and removes a short delay that could miss or repeat a trigger.
- Added facts for held and carried items, remaining uses, custom durability, HUD visibility and crop growth.
- Added variables giving IDs, item properties and font images.
- Added a give and a remove item action, both working from the ItemsAdder item ID.
- Added item pickup, drop and consume events.
- Added interact events, a pre-placement event for furniture, and a custom entity death event.
- Events now pass their data to whatever runs next.
2026-07-26
Quest Codex v2.5
- Added persistent multi-quest tracking through the
quest_codex_tracking_artifactentry. - Added the
@trackedcategory menu mode andTRACKED_QUEST_SLOTdynamic markers. - Added
/tw codex trackedand the internalcodex:trackedGUI command. - Added PlaceholderAPI placeholders for tracked quest count, limit, primary quest, indexed tracked quests, statuses, objectives, and priorities.
- Documented the public page bundle layout: main manifest, static tracking artifact, quest definitions, and GUI settings.
GUI v0.9
- Added automatic public-page schema migration for inline storage and legacy pagination fields.
- Documented the compact
storagePool/storageIdandnavigationButtonsschema used to reduce Typewriter editor publication freezes. - Clarified the recommended referenced-menu pattern for large QuestCodex menus.