Vanilla
Descripción general
Vanilla conecta las mecánicas estándar de Minecraft con TypeWriter. Es una biblioteca de 346 entradas: acciones que cambian al jugador (atributos, salud, experiencia, modo de juego, velocidad...), eventos que se activan cuando ocurre algo en el juego (suena una campana, se hace un intercambio, se llena un cubo...), objetivos que cuentan esos eventos para las misiones, facts que leen el estado del jugador, filtros de audiencia que coinciden con un estado del jugador y actividades de NPC que hacen que un NPC reaccione a las personas que lo rodean.
Nada se configura en un archivo: añades las entradas que necesitas en el panel web y las enlazas como cualquier otra entrada de TypeWriter. La mayoría de las entradas son pequeñas y tienen pocos campos, así que las páginas de entradas son sobre todo un catálogo; esta página explica las familias y los pocos conceptos que comparten muchas entradas.
Características
- Atributos de jugador — 26 acciones que establecen cada una un atributo de Minecraft (velocidad de movimiento, salud máxima, escala, gravedad, alcance...).
- Acciones de estado del jugador — curar, alimentar, dañar, establecer aire, fuego, vuelo, modo dios, modo de juego, experiencia y nivel, punto de aparición.
- Acciones de inventario y utilidades — vaciar el inventario, abrir una mesa de crafteo, un yunque, un cofre de ender, un cubo de basura, reparar o condensar minerales.
- Eventos de juego — 105 eventos, desde interacciones con bloques y contenedores hasta comercio, pesca, asaltos y entrada del jugador.
- Objetivos — 73 objetivos de misión que cuentan acciones del juego con un fact contador.
- Facts — 26 facts de solo lectura para salud, hambre, nivel, hora, clima, dimensión, nivel de luz y más.
- Filtros de audiencia — 48 filtros que seleccionan jugadores por estado: agachado, en movimiento, en el agua, hora del día, coordenadas, herramienta en la mano...
- Actividades de NPC — 20 actividades para NPC: seguir o evitar jugadores, patrullar, orbitar, detectar jugadores por la vista, el oído o el olfato.
- Límite de cámara de NPC — fija la cámara del jugador en un NPC durante una interacción.
Instalación
- Instala las extensiones oficiales de TypeWriter Basic, Quest, Entity y RoadNetwork (están declaradas como dependencias de Vanilla).
- Descarga
VanillaExtensiondesde las versiones en GitHub (botón de arriba) y coloca el JAR enplugins/Typewriter/extensions/. - Reinicia el servidor. El registro muestra
VanillaExtension has been successfully initialized.
La extensión está dirigida a Paper y Folia. PlaceholderAPI no es necesario; solo se usa cuando un campo de texto contiene %placeholders%.
Primeros pasos
Haz más fuerte al jugador cuando termine un ritual y cuenta cuántos barriles abre para una misión:
- En el panel web de TypeWriter, abre una página de sequence y añade una acción como Set Max Health. Establece
amounten30(el atributo se establece a este valor, no se suma al actual). - Enlázala desde un diálogo u otra entrada mediante
triggerspara que se ejecute cuando el jugador llegue a ese paso. - Para reaccionar a un evento de juego, añade un evento en una página de manifest, por ejemplo Bell Ring Event, y pon las entradas que se ejecutarán en sus
triggers. - Para un objetivo de recuento, crea primero un fact contador (por ejemplo, un fact permanente de la extensión Basic) y luego añade Barrel Objective en una página de manifest. Establece
quest,factcon el contador,amounten5ydisplaycon la línea que se muestra en el rastreador de misiones. - Enlaza
onCompletecon una secuencia de recompensa, o rellenaonCompleteModifierspara cambiar facts cuando se complete el objetivo. - Publish y prueba.
Una acción de atributo establece el valor base del atributo. No se acumula con una llamada anterior y no se restablece por sí sola. Usa los valores por defecto de vanilla para deshacerla: por ejemplo, la velocidad de movimiento es 0.1, la salud máxima es 20 y la escala es 1.
Cómo funciona
- Los eventos son triggers simples: añade uno en una página de manifest y rellena
triggers. La mayoría no tiene ningún campo y se activa por cada evento coincidente de cada jugador. Algunos tienen filtros (por ejemplo,weather_eventtiene unworldy unacondition,on_player_inputtiene uninputTypey unheldItem). - Los objetivos necesitan un fact contador en
fact. Cada vez que el evento de juego ocurre para un jugador de la misión activa, el fact aumenta en uno. El objetivo se completa cuando el fact alcanzaamount. Como el progreso vive en un fact, también puedes cambiarlo desde cualquier otro sitio. - Los facts son de solo lectura: úsalos en criterios, objetivos y condiciones de diálogo. No se puede escribir en ellos.
- Los filtros de audiencia mantienen a un jugador en una audiencia mientras el estado sea verdadero, y se pueden invertir. Coloca entradas debajo de ellos para mostrarlas solo a esos jugadores.
- Las actividades se ejecutan sobre una instancia de NPC y se describen más abajo.
Qué cubre
Atributos
26 acciones, cada una establece un atributo del jugador al amount que indiques. Movimiento y combate: Movement Speed, Sneaking Speed, Attack Damage, Attack Speed, Knockback Resistance. Cuerpo y mundo: Max Health, Scale, Gravity, Step Height, Block Reach, Camera Distance.
Salud, hambre y experiencia
Heal, Heal All, Damage, Feed, Set Hunger, Set Saturation, Set Absorption, Set Air, Set Fire, Freeze, Add Experience, Set Level, Suicide.
Movimiento, física y modos
Set Velocity (absoluta o sumada a la velocidad actual), Flight, God Mode, Gamemode, Mount Vehicle, Dismount, Eject Vehicle, Wake Up, Set Spawn Point, Top.
Inventario y objetos
Clear Inventory, Repair, Durability (objeto de la mano principal), Hat, Condense Ores (convierte 9 lingotes, minerales en bruto, gemas o carbón en el bloque correspondiente), Ender Chest, Disposal (abre un cubo de 54 ranuras), Craft, Anvil, e Inventory See / Ender Chest See para abrir el inventario de otro jugador por su nombre exacto.
Mundo, efectos e interfaz
Create Explosion, Spawn Lightning, Launch Firework, Spawn Tree, Start Raid, Set World Time, Open Book, Open Sign, Clear Title, Grant Advancement y Revoke Advancement.
Eventos
105 triggers sobre el juego: estaciones de trabajo (Anvil Repair, Enchant, Smelt, Brewing Stand Brew), contenedores y bloques (Barrel Open, Bell Ring, Jukebox Play, Sign Change), el jugador (Player Teleport, Player Respawn, Toggle Sneak, Player Input), animales y comercio (Entity Breed, Villager Trade, Piglin Barter), vehículos, asaltos, pesca, objetos y el mundo (Weather).
Objetivos
73 objetivos que reflejan los eventos: Gather (objetos en el inventario), Craft, Consume Item, Villager Trade, Harvest Crop, Statistic Reach, Level Reach, Tame Entity, Sleep, Raid Complete y comprobaciones sobre un fact: Cachable Fact Check y Readable Fact Check.
Facts
Player Health, Player Hunger, Player Level, Game Mode, Armor Value, Current Dimension, Time of Day, Weather, Light Level, Total Play Time, Time Since Death, además de indicadores de en llamas, en el agua, durmiendo, congelándose y en un asalto.
Filtros de audiencia
Estado del jugador: Sneaking, Sprinting, Moving, Swimming, Gliding, Riding, On Fire, Low Health, Has Effect, Has Armor, Tool in Hand, Weapon in Hand. Lugar y hora: Coordinate, In Specific Dimension, Daytime, Nighttime, Time Period, During Rain, Near Beacon. Vista: Looking At Entity, Looking Up, Looking Down, y los filtros de teclas Forward, Backward, Left y Right.
Actividades de NPC
Follow Player, Avoid Player, Orbit, Hearing, Smell, Equipment Detection, Health Detection, Line of Sight Obstructed, y la familia de campo de visión: Visibility Detection, Look Close, Patrol, Random Patrol, Spin.
Límite de cámara
Lock NPC Camera mantiene la vista del jugador en un NPC mientras se ejecuta una interacción (un diálogo).
Configuración
Vanilla no tiene archivo de configuración. Los objetivos que cuentan (la mayoría de las entradas *_objective) muestran su progreso en el rastreador de misiones con los snippets de TypeWriter advancedQuest.display y advancedQuest.completed, y Gather usa quest.gather_objective.display y quest.gather_objective.completed. Usan los placeholders <display>, <current> y <required>.
Entradas
La lista siguiente contiene todas las entradas de la extensión, agrupadas por tipo.
346 entradas, generadas a partir del código fuente de la extensión.
Acciones73
- Add Experience ActionGive player experience points
- Anvil ActionOpen the anvil menu
- Clear Inventory ActionClear the player's inventory
- Clear Title ActionClear player title and subtitle
- Condense Ores ActionCondense ores in inventory
- Craft ActionOpen crafting table
- Create Explosion ActionCreate explosion at player location
- Damage ActionDamage the player
- Dismount ActionForce player to dismount their vehicle
- Disposal ActionOpen a disposal inventory
- Durability ActionSet held item durability
- Eject Vehicle ActionEject any passengers riding the player
- Ender Chest ActionOpen player's ender chest
- Ender Chest See ActionOpen another player's ender chest
- Feed ActionFeed the player
- Flight ActionToggle flight
- Freeze ActionSet player freezing ticks
- Gamemode ActionSet the player's game mode
- God ActionToggle god mode
- Grant Advancement ActionGrant a specific advancement
- Hat ActionWear item as hat
- Heal ActionHeal the player
- Heal All ActionHeal all online players
- Inventory See ActionSee another player's inventory
- Launch Firework ActionLaunch a firework at player location
- Mount Vehicle ActionSpawn and mount a vehicle
- Open Book ActionOpen a written book for the player
- Open Sign ActionOpen a sign editor for the player
- Remove Experience ActionRemove experience points from player
- Repair ActionRepair item in hand
- Revoke Advancement ActionRevoke a specific advancement
- Set Absorption ActionSet player absorption amount
- Set Air ActionSet player remaining air
- Set Attack Damage AttributeSet player's attack damage attribute
- Set Attack Knockback AttributeSet player's attack knockback attribute
- Set Attack Speed AttributeSet player's attack speed attribute
- Set Block Break Speed AttributeSet player's block break speed attribute
- Set Block Reach AttributeSet player's block reach attribute
- Set Bonus Armor AttributeSet player's bonus armor attribute
- Set Burning Time AttributeSet player's burning time attribute
- Set Camera Distance AttributeSet player's camera distance attribute
- Set Experience ActionSet player total experience points
- Set Explosion Knockback Resistance AttributeSet player's explosion knockback resistance attribute
- Set Fall Damage Multiplier AttributeSet player's fall damage multiplier attribute
- Set Fire ActionSet player on fire
- Set Fly Speed AttributeSet player's fly speed attribute
- Set Gravity AttributeSet player's gravity attribute
- Set Health AttributeSet player's max health attribute
- Set Hunger ActionSet player food level
- Set Knockback Resistance AttributeSet player's knockback resistance attribute
- Set Level ActionSet player level
- Set Luck AttributeSet player's luck attribute
- Set Max Absorption AttributeSet player's max absorption attribute
- Set Movement Efficiency AttributeSet player's movement efficiency attribute
- Set Movement Speed AttributeSet player's movement speed attribute
- Set Oxygen Bonus AttributeSet player's oxygen bonus attribute
- Set Safe Fall Distance AttributeSet player's safe fall distance attribute
- Set Saturation ActionSet player saturation
- Set Scale AttributeSet player's scale attribute
- Set Sneaking Speed AttributeSet player's sneaking speed attribute
- Set Spawn Point ActionSet player spawn point to current location
- Set Step Height AttributeSet player's step height attribute
- Set Submerged Mining Speed AttributeSet player's submerged mining speed attribute
- Set Sweeping Damage Ratio AttributeSet player's sweeping damage ratio attribute
- Set Velocity ActionSet player velocity
- Set Water Movement Efficiency AttributeSet player's water movement efficiency attribute
- Spawn Lightning ActionStrike lightning at player location
- Start Raid ActionTrigger a raid at player location
- Suicide ActionKill the player
- Time ActionSet world time
- Top ActionTeleport to surface
- Tree Spawn ActionSpawn a tree
- Wake Up ActionWake player up from bed
Eventos105
- Advancement Grant EventTriggered when a player completes an advancement
- Anvil Repair EventTriggered when a player repairs or combines items in an anvil
- Barrel Close EventTriggered when a player closes a barrel
- Barrel Open EventTriggered when a player opens a barrel
- Beacon Power EventTriggered when a beacon is activated or modified
- Bell Ring EventTriggers when a player rings a bell
- Bench Take Result EventTriggers when a player takes the result from various benches
- Block Damage EventTriggers when a player starts damaging a block
- Block Fertilize EventTriggers when a player fertilizes a block
- Block Ignite EventTriggers when a player ignites a block
- Brewing Stand Brew EventTriggered when a brewing process completes in a brewing stand
- Cake Slice EventTriggered when a player eats a slice of cake
- Campfire Cook EventTriggered when food is cooked on a campfire
- Campfire Extinguish EventTriggered when a player extinguishes a campfire
- Cartography Map Copy EventTriggered when a player copies or scales a map using a cartography table
- Cauldron Empty EventTriggered when a cauldron is emptied
- Cauldron Fill EventTriggered when a cauldron is filled
- Compost Item EventTriggers when a player composts an item
- Crossbow Reload EventTriggered when a player reloads a crossbow
- Enchant EventTriggered when a player enchants an item
- Entity Breed EventTriggers when a player breeds entities
- Entity Damage by Player EventTriggers when a player damages an entity
- Entity Tame EventTriggers when a player tames an entity
- Exp Bottle EventTriggers when a player throws an experience bottle
- Experience Orb Pickup EventTriggered when a player picks up experience orbs
- Food Level Change EventTriggers when a player's food level changes
- Furnace Extract EventTriggers when a player extracts items from a furnace
- Grindstone Repair EventTriggered when a player repairs items or removes enchantments using a grindstone
- Hanging Break by Player EventTriggers when a player breaks a hanging entity
- Hanging Place EventTriggers when a player places a hanging entity (painting, item frame)
- Inventory Click EventTriggers when a player clicks in an inventory
- Inventory Close EventTriggers when a player closes an inventory
- Inventory Open EventTriggers when a player opens an inventory
- Item Frame Place EventTriggered when a player places an item frame
- Item Frame Remove EventTriggered when a player removes an item frame
- Item Frame Rotate EventTriggered when a player rotates an item in an item frame
- Jukebox Play EventTriggered when a player starts playing a record in a jukebox
- Jukebox Stop EventTriggered when a player stops a record in a jukebox
- Lectern Page Turn EventTriggered when a player turns a page on a lectern
- Lectern Place Book EventTriggered when a player places a book on a lectern
- Lectern Take Book EventTriggered when a player takes a book from a lectern
- Loom Banner Pattern Apply EventTriggered when a player applies a banner pattern using a loom
- On Player InputTriggers when a player performs a chosen input (jump, sprint, sneak, or movement keys).
- On Player Visibility DetectionTrigger entries when a player is detected by an entity's visibility system
- On Stonecutter Cut EventTrigger when player cuts specific item in stonecutter
- Piglin Barter EventTriggered when a piglin barters with a player
- Player Bed Enter EventTriggers when a player enters a bed
- Player Bed Leave EventTriggers when a player leaves a bed
- Player Bucket Empty EventTriggers when a player empties a bucket
- Player Bucket Fill EventTriggers when a player fills a bucket
- Player Bucket Fish EventTriggers when a player catches a fish with a bucket
- Player Changed World EventTriggers when a player changes world
- Player Drop Item EventTriggers when a player drops an item
- Player Edit Book EventTriggers when a player edits a book
- Player Egg Throw EventTriggers when a player throws an egg
- Player Elytra EventTriggers when entering gliding mode
- Player Exp Change EventTriggers when a player's experience changes
- Player Fish EventTriggers when a player is fishing
- Player Game Mode Change EventTriggers when a player's gamemode changes
- Player Harvest Block EventTriggers when a player harvests crops
- Player Item Break EventTriggers when a player's item breaks
- Player Item Consume EventTriggers when a player consumes an item (food/drink)
- Player Item Damage EventTriggers when a player's item takes damage
- Player Item Mend EventTriggers when a player's item is repaired by mending
- Player Kill Entity EventTriggers when a player kills an entity
- Player Leash Entity EventTriggers when a player leashes an entity
- Player Level Change EventTriggers when a player's level changes
- Player Pickup Arrow EventTriggers when a player picks up an arrow
- Player Portal EventTriggers when a player uses a portal
- Player Projectile Hit EventTriggers when a player's projectile hits something
- Player Projectile Launch EventTriggers when a player launches a projectile
- Player Recipe Discover EventTriggers when a player discovers a recipe
- Player Respawn EventTriggers when a player respawns
- Player Resurrect EventTriggers when a player is resurrected by a totem
- Player Riptide EventTriggers when a player uses Riptide
- Player Shear Block EventTriggers when a player shears a block
- Player Shear Entity EventTriggers when a player shears an entity
- Player Statistic Increment EventTriggers when a player statistic increases
- Player Swap Hand Items EventTriggers when a player swaps items between hands
- Player Teleport EventTriggers when a player teleports
- Player Toggle Flight EventTriggers when a player toggles flight
- Player Toggle Sneak EventTriggers when a player toggles sneak
- Player Toggle Sprint EventTriggers when a player toggles sprint
- Player Unleash Entity EventTriggers when a player unleashes an entity
- Raid Finish EventTriggers when a raid is finished
- Raid Trigger EventTriggers when a player triggers a raid
- Recipe Revoke EventTriggered when a player's recipe is revoked
- Recipe Unlock EventTriggered when a player unlocks a recipe
- Sheep Dye Wool EventTriggers when a player dyes a sheep's wool
- Shield Block EventTriggered when a player blocks damage with a shield
- Sign Change EventTriggers when a player finishes editing a sign
- Smelt EventTriggered when a player smelts an item
- Smith Item EventTriggers when a player smiths an item
- Smithing Table Upgrade EventTriggered when a player upgrades items using a smithing table
- Target Hit EventTriggers when a player hits a target block
- Tnt Prime EventTriggers when a player primes TNT
- Trade Select EventTriggers when a player selects a merchant trade
- Trident Recall EventTriggered when a player recalls a trident
- Trident Throw EventTriggered when a player throws a trident
- Vehicle Damage EventTriggers when a player damages a vehicle
- Vehicle Destroy EventTriggers when a player destroys a vehicle
- Vehicle Enter EventTriggers when a player enters a vehicle
- Vehicle Exit EventTriggers when a player exits a vehicle
- Villager Trade EventTriggered when a player trades with a villager
- Weather EventTrigger entries when the weather changes
Objetivos73
- Advancement Grant ObjectiveAn objective to complete advancements
- Anvil Repair ObjectiveAn objective to repair items using an anvil
- Arrow Recover ObjectiveRecover arrow objective
- Barrel Close ObjectiveAn objective to close barrels
- Barrel ObjectiveAn objective to interact with barrels
- Barrel Open ObjectiveAn objective to open barrels
- Beacon Power ObjectiveAn objective to activate or modify beacon powers
- Bell Ring ObjectiveBell ring objective
- Brewing Stand Brew ObjectiveAn objective to brew potions using a brewing stand
- Bucket Empty ObjectiveBucket empty objective
- Bucket Fill ObjectiveBucket fill objective
- Cachable Fact Check ObjectiveAn objective that validates based on a numeric fact value
- Cake Slice ObjectiveAn objective to eat cake slices
- Campfire Cook ObjectiveAn objective to cook food on campfires
- Campfire Extinguish ObjectiveAn objective to extinguish campfires
- Cartography Map Copy ObjectiveAn objective to copy maps using a cartography table
- Cauldron Empty ObjectiveAn objective to empty cauldrons
- Cauldron Fill ObjectiveAn objective to fill cauldrons
- Cauldron ObjectiveAn objective to interact with cauldrons
- Compost ObjectiveCompost objective
- Consume Item ObjectiveConsume item objective
- Craft ObjectiveAn objective to craft items
- Crossbow Reload ObjectiveAn objective to reload crossbows
- Destroy Vehicle ObjectiveDestroy vehicle objective
- Drop Item ObjectiveDrop item objective
- Dye Entity ObjectiveDye entity objective
- Edit Book ObjectiveEdit book objective
- Experience Orb Pickup ObjectiveAn objective to pick up experience orbs
- Fertilize ObjectiveFertilize objective
- Fill Map ObjectiveFill map objective
- Gather ObjectiveA Gather Objective definition
- Grindstone Repair ObjectiveAn objective to repair items using a grindstone
- Harvest Crop ObjectiveHarvest crop objective
- Item Frame ObjectiveAn objective to interact with item frames
- Item Frame Place ObjectiveAn objective to place item frames
- Item Frame Remove ObjectiveAn objective to remove item frames
- Item Frame Rotate ObjectiveAn objective to rotate items in item frames
- Jukebox Play ObjectiveAn objective to play music discs in jukeboxes
- Jukebox Stop ObjectiveAn objective to stop music in jukeboxes
- Leash Entity ObjectiveLeash entity objective
- Lectern ObjectiveAn objective to interact with lecterns
- Lectern Page Turn ObjectiveAn objective to turn pages on lecterns
- Lectern Place Book ObjectiveAn objective to place books on lecterns
- Lectern Take Book ObjectiveAn objective to take books from lecterns
- Level Reach ObjectiveLevel reach objective
- Loom Banner Pattern Apply ObjectiveAn objective to apply banner patterns using a loom
- Mend Item ObjectiveMend item objective
- Name Entity ObjectiveName entity objective
- On Enchant ObjectiveAn objective to vanilla enchant items
- On Stonecutter Cut ObjectiveAn objective to cut items using a stonecutter
- On Totem Used ObjectiveAn objective to use a totem of undying
- Piglin Barter ObjectiveAn objective to barter with piglins
- Player Input ObjectiveAn objective to perform specific player inputs
- Portal Use ObjectiveUse portal objective
- Pot Flower ObjectivePot flower objective
- Projectile Hit ObjectiveProjectile hit objective
- Raid Complete ObjectiveRaid complete objective
- Readable Fact Check ObjectiveAn objective that validates based on a readable fact value
- Recipe ObjectiveAn objective to discover recipes
- Recipe Revoke ObjectiveAn objective to revoke recipes
- Recipe Unlock ObjectiveAn objective to unlock recipes
- Ride Vehicle ObjectiveRide vehicle objective
- Shield Block ObjectiveAn objective to block damage with a shield
- Sign Write ObjectiveSign write objective
- Sleep ObjectiveSleep objective
- Smithing Table Upgrade ObjectiveAn objective to upgrade items using a smithing table
- Statistic Reach ObjectiveReach statistic objective
- Tame Entity ObjectiveTame entity objective
- Target Hit ObjectiveTarget hit objective
- Trident Recall ObjectiveAn objective to recall tridents with loyalty
- Trident Throw ObjectiveAn objective to throw tridents
- Villager Trade ObjectiveAn objective to trade with villagers
- XP Gain ObjectiveXP gain objective
Hechos26
- Armor Value FactCurrent armor points
- Current Dimension FactCurrent dimension (NETHER, THE_END, NORMAL)
- Current Effects FactList of current potion effects
- Current Vehicle FactType of current vehicle (or null)
- Fly Speed FactCurrent fly speed
- Game Mode FactCurrent player game mode
- Is Allowed Flight FactCan the player fly
- Is Freezing FactIs player currently freezing
- Is in Raid FactIs player currently in a raid
- Is in Water FactIs player touching water
- Is on Fire FactIs player currently on fire
- Is Sleeping FactIs player currently sleeping
- Is Under Water FactIs player submerged under water
- Light Level FactCurrent light level at player location
- Player Experience FactCurrent player total experience
- Player Health FactCurrent player health
- Player Hunger FactCurrent player hunger level
- Player Level FactCurrent player level
- Player World FactCurrent player world
- Remaining Air FactCurrent remaining air ticks
- Saturation FactCurrent saturation level
- Time of Day FactExpose the current time of day for the player's world
- Time Since Death FactTime since last death (sticks)
- Total Play Time FactTotal play time in ticks
- Walk Speed FactCurrent walk speed
- Weather FactExpose the weather state as a fact
Audiencias48
- Backward AudienceIn audience while pressing S key
- Cachable Fact Check EventAn event that triggers when a cachable fact matches a value
- Climbing AudienceIn audience while climbing
- Coordinate AudienceFilter players by coordinates
- Daytime AudienceAudience active during the day
- Display Name View AudienceOnly keep players who are looking at a specific Typewriter entity definition.
- During Rain AudienceFilter players when it is raining in their world
- During Thunder AudienceFilter players when it is thundering in their world
- Forward AudienceIn audience while pressing W key
- Freezing AudienceFilter players currently freezing
- Full Health AudienceFilter players with full health
- Full Hunger AudienceFilter players with full hunger bar
- Gliding AudienceIn audience while gliding
- Has Armor AudienceFilter players wearing any armor
- Has Effect AudienceFilter players with a specific potion effect
- High Light Level AudienceFilter players in high light level (> 11)
- In Lava AudienceFilter players currently in lava
- In Raid AudienceFilter players currently in a raid
- In Slime World AudienceFilter players who are in a SlimeWorld
- In Specific Dimension AudienceFilter players in a specific dimension type
- In Vehicle AudienceFilter players currently in a vehicle
- Instance View AudienceOnly keep players who are looking at a specific Typewriter entity instance.
- Is Inside World Border AudienceFilter players inside the world border
- Jumping AudienceIn audience while pressing SPACE key
- Left AudienceIn audience while pressing A key
- Looking at Entity AudienceIn audience while looking at a specific vanilla entity
- Looking Down AudienceIn audience while looking down
- Looking Up AudienceIn audience while looking up
- Low Health AudienceFilter players with low health (< 3 hearts)
- Low Hunger AudienceFilter players with low hunger (< 3 shanks)
- Low Light Level AudienceFilter players in low light level (< 7)
- Moving AudienceIn audience while any movement key is active
- Near Beacon AudienceFilter players near an active beacon (ambient effects)
- Nighttime AudienceAudience active during the night
- On Fire AudienceFilter players currently on fire
- On Totem Used EventA trigger for when players use a totem of undying
- Readable Fact Check EventAn event that triggers when a readable fact matches a value
- Riding AudienceIn audience while riding an entity
- Right AudienceIn audience while pressing D key
- Sneaking AudienceIn audience while pressing SHIFT key
- Specific Gamemode AudienceFilter players in a specific gamemode
- Spin Me Round AudienceIn audience while spinning 360 degrees
- Sprinting AudienceIn audience while pressing CTRL key
- Swimming AudienceIn audience while swimming
- Time Period AudienceFilter players by the current world time
- Tool in Hand AudienceFilter players holding a tool
- Under Water AudienceFilter players submerged under water
- Weapon in Hand AudienceFilter players holding a weapon
Actividades20
- Avoid Player ActivityKeep a safe distance from players
- Bobbing Visibility Detection ActivityBob up and down while detecting players
- Equipment Detection ActivityReact based on player equipment
- Follow Player ActivityFollow the nearest player within range
- Health Detection ActivityDetect players with low health
- Hearing ActivityDetect players producing noise around the NPC
- Invisible Player Detection ActivityDetect invisible players holding specific items
- Line of Sight Obstructed ActivityDetect when a player is hidden behind a block
- Look at Block Visibility Detection ActivityLook at a specific block while detecting players
- Look at Pitch Yaw Visibility Detection ActivityLook at specific pitch/yaw while detecting players
- Look Close Visibility Detection ActivityLook at nearby players while detecting them
- Orbit ActivityOrbit around a player
- Path Visibility Detection ActivityFollow a path while detecting players
- Patrol Visibility Detection ActivityPatrol nodes while detecting players
- Random Patrol Visibility Detection ActivityRandomly patrol nodes while detecting players
- Random Visibility Detection ActivityRandomly look around while detecting players
- Smell ActivityDetect players carrying a specific item
- Spin Visibility Detection ActivitySpin around while detecting players
- Target Location Visibility Detection ActivityNavigate to a location while detecting players
- Visibility Detection ActivityDetect players inside an NPC's field of view
Límites de interacción1
- Lock NPC Camera BoundLock the camera around an NPC
Solución de problemas
Una acción de atributo parece no hacer nada, o el efecto se queda para siempre. La acción escribe el valor base del atributo y nada lo restablece. Ejecuta la misma acción con el valor por defecto (por ejemplo 0.1 para la velocidad de movimiento) para deshacerla. Minecraft limita algunos atributos (por ejemplo la escala), y un valor fuera de rango se rechaza con un error en el registro del servidor.
Un objetivo nunca se completa. Necesita un fact que sea un contador (un fact con caché escribible, como un fact permanente o de sesión), una quest activa para el jugador y criteria que coincidan. Los facts de solo lectura (todas las entradas de la carpeta fact) no se pueden usar como contador.
Un evento repetido de comprobación de fact con caché sigue activándose. Cachable Fact Check Event vuelve a comprobar cada checkIntervalSeconds (por defecto 10) y se activa cada vez que el fact sigue coincidiendo. Establece un modificador que cambie el fact, o úsalo con una protección de un solo uso. Un valor de 0 desactiva la comprobación periódica, y un intervalo negativo se rechaza con un error en el registro.
Una actividad de visibilidad nunca detecta al jugador. El NPC debe verse como una instancia de entidad con la actividad establecida, el jugador debe estar dentro de radius (o visionRadius) y dentro del fov de la orientación del NPC, y no puede haber ningún bloque en medio. La detección se activa una vez cuando el jugador entra en el campo de visión y de nuevo solo después de que salga y vuelva. Activa showDisplay para ver el cono en partículas de llama.
Un evento se activa para todos. Los eventos sin campos (la mayoría) no se filtran: cada evento coincidente activa las entradas enlazadas para el jugador que lo causó. Usa criteria en las entradas que activan para restringirlas.
Abrir el inventario de otro jugador no hace nada. Inventory See y Ender Chest See necesitan el nombre exacto de un jugador conectado en target. Un objetivo vacío abre el inventario del propio jugador, y un nombre desconocido no hace nada.