Vanilla
Überblick
Vanilla verbindet Standard-Minecraft-Mechaniken mit TypeWriter. Es ist eine Bibliothek aus 346 Entries: Actions, die den Spieler verändern (Attribute, Gesundheit, Erfahrung, Spielmodus, Geschwindigkeit ...), Events, die ausgelöst werden, wenn im Spiel etwas passiert (eine Glocke läutet, ein Handel kommt zustande, ein Eimer wird gefüllt ...), Objectives, die diese Events für Quests zählen, Facts, die den Spielerzustand lesen, Audience-Filter, die zu einem Spielerzustand passen, und NPC-Aktivitäten, die einen NPC auf die Menschen in seiner Umgebung reagieren lassen.
Nichts wird in einer Datei konfiguriert: Du fügst die benötigten Entries im Web-Panel hinzu und verknüpfst sie wie jeden anderen TypeWriter-Entry. Die meisten Entries sind klein und haben wenige Felder, die Entry-Seiten sind also vor allem ein Katalog; diese Seite erklärt die Familien und die wenigen Konzepte, die viele Entries gemeinsam haben.
Funktionen
- Spielerattribute — 26 Actions, die jeweils ein Minecraft-Attribut setzen (Bewegungsgeschwindigkeit, maximale Gesundheit, Größe, Schwerkraft, Reichweite ...).
- Spielerzustands-Actions — heilen, füttern, Schaden zufügen, Luft setzen, Feuer, Flug, Godmode, Spielmodus, Erfahrung und Level, Spawnpunkt.
- Inventar- und Hilfs-Actions — Inventar leeren, eine Werkbank, einen Amboss, eine Endertruhe oder einen Mülleimer öffnen, reparieren oder Erze verdichten.
- Spiel-Events — 105 Events, von Block- und Container-Interaktionen bis zu Handel, Angeln, Überfällen und Spielereingaben.
- Objectives — 73 Quest-Objectives, die Aktionen im Spiel mit einem Zähler-Fact zählen.
- Facts — 26 schreibgeschützte Facts für Gesundheit, Hunger, Level, Zeit, Wetter, Dimension, Lichtlevel und mehr.
- Audience-Filter — 48 Filter, die Spieler nach Zustand behalten: schleichend, in Bewegung, im Wasser, Tageszeit, Koordinaten, Werkzeug in der Hand ...
- NPC-Aktivitäten — 20 Aktivitäten für NPCs: Spielern folgen oder ausweichen, patrouillieren, kreisen, Spieler per Sicht, Gehör oder Geruch erkennen.
- NPC-Kamerabindung — fixiert die Kamera des Spielers während einer Interaktion auf einen NPC.
Installation
- Installiere die offiziellen TypeWriter-Erweiterungen Basic, Quest, Entity und RoadNetwork (sie sind als Abhängigkeiten von Vanilla deklariert).
- Lade
VanillaExtensionvon den GitHub-Releases herunter (Button oben) und lege die JAR inplugins/Typewriter/extensions/ab. - Starte den Server neu. Das Log zeigt
VanillaExtension has been successfully initialized.
Die Erweiterung zielt auf Paper und Folia. PlaceholderAPI ist nicht erforderlich; es wird nur verwendet, wenn ein Textfeld %placeholders% enthält.
Erste Schritte
So machst du den Spieler stärker, wenn er ein Ritual beendet, und zählst, wie viele Fässer er für eine Quest öffnet:
- Öffne im TypeWriter-Web-Panel eine Sequence-Seite und füge eine Action wie Set Max Health hinzu. Setze
amountauf30(das Attribut wird auf diesen Wert gesetzt, er wird nicht zum aktuellen addiert). - Verknüpfe sie über
triggersaus einem Dialog oder einem anderen Entry, damit sie läuft, wenn der Spieler diesen Schritt erreicht. - Um auf ein Spiel-Event zu reagieren, füge auf einer Manifest-Seite ein Event hinzu, zum Beispiel Bell Ring Event, und trage die auszuführenden Entries in seine
triggersein. - Für ein zählendes Objective erstellst du zuerst einen Zähler-Fact (zum Beispiel einen permanenten Fact aus der Basic-Erweiterung) und fügst dann auf einer Manifest-Seite Barrel Objective hinzu. Setze
quest,factauf den Zähler,amountauf5unddisplayauf die Zeile, die im Quest-Tracker angezeigt wird. - Verknüpfe
onCompletemit einer Belohnungs-Sequence oder fülleonCompleteModifiers, um Facts zu ändern, wenn das Objective erfüllt ist. - Publish und teste.
Eine Attribut-Action setzt den Basiswert des Attributs. Sie addiert sich nicht zu einem früheren Aufruf und wird nicht von selbst zurückgesetzt. Verwende die Vanilla-Standardwerte, um sie rückgängig zu machen: Die Bewegungsgeschwindigkeit ist zum Beispiel 0.1, die maximale Gesundheit 20, die Größe 1.
So funktioniert es
- Events sind einfache Trigger: Füge eines auf einer Manifest-Seite hinzu und fülle
triggers. Die meisten haben überhaupt kein Feld und werden für jedes passende Event jedes Spielers ausgelöst. Einige haben Filter (zum Beispiel hatweather_eventeineworldund einecondition,on_player_inputeineninputTypeund einheldItem). - Objectives benötigen einen Zähler-Fact in
fact. Jedes Mal, wenn das Spiel-Event für einen Spieler in der aktiven Quest eintritt, wird der Fact um eins erhöht. Das Objective ist erfüllt, wenn der Factamounterreicht. Weil der Fortschritt in einem Fact liegt, kannst du ihn auch von überall sonst ändern. - Facts sind schreibgeschützt: Verwende sie in Criteria, Objectives und Dialogbedingungen. Sie können nicht beschrieben werden.
- Audience-Filter behalten einen Spieler in einer Audience, solange der Zustand zutrifft, und lassen sich invertieren. Platziere Entries unter ihnen, um sie nur diesen Spielern zu zeigen.
- Aktivitäten laufen auf einer NPC-Instanz und werden unten beschrieben.
Was es abdeckt
Attribute
26 Actions, die jeweils ein Attribut des Spielers auf den von dir angegebenen amount setzen. Bewegung und Kampf: Movement Speed, Sneaking Speed, Attack Damage, Attack Speed, Knockback Resistance. Körper und Welt: Max Health, Scale, Gravity, Step Height, Block Reach, Camera Distance.
Gesundheit, Hunger und Erfahrung
Heal, Heal All, Damage, Feed, Set Hunger, Set Saturation, Set Absorption, Set Air, Set Fire, Freeze, Add Experience, Set Level, Suicide.
Bewegung, Physik und Modi
Set Velocity (absolut oder zur aktuellen Geschwindigkeit addiert), Flight, God Mode, Gamemode, Mount Vehicle, Dismount, Eject Vehicle, Wake Up, Set Spawn Point, Top.
Inventar und Items
Clear Inventory, Repair, Durability (Item in der Haupthand), Hat, Condense Ores (macht aus 9 Barren, Roherzen, Edelsteinen oder Kohle den passenden Block), Ender Chest, Disposal (öffnet einen Mülleimer mit 54 Slots), Craft, Anvil sowie Inventory See / Ender Chest See, um das Inventar eines anderen Spielers über den exakten Namen zu öffnen.
Welt, Effekte und UI
Create Explosion, Spawn Lightning, Launch Firework, Spawn Tree, Start Raid, Set World Time, Open Book, Open Sign, Clear Title, Grant Advancement und Revoke Advancement.
Events
105 Trigger im Spiel: Werkbänke (Anvil Repair, Enchant, Smelt, Brewing Stand Brew), Container und Blöcke (Barrel Open, Bell Ring, Jukebox Play, Sign Change), der Spieler (Player Teleport, Player Respawn, Toggle Sneak, Player Input), Tiere und Handel (Entity Breed, Villager Trade, Piglin Barter), Fahrzeuge, Überfälle, Angeln, Items und die Welt (Weather).
Objectives
73 Objectives, die die Events widerspiegeln: Gather (Items im Inventar), Craft, Consume Item, Villager Trade, Harvest Crop, Statistic Reach, Level Reach, Tame Entity, Sleep, Raid Complete und Prüfungen eines Facts: Cachable Fact Check und Readable Fact Check.
Facts
Player Health, Player Hunger, Player Level, Game Mode, Armor Value, Current Dimension, Time of Day, Weather, Light Level, Total Play Time, Time Since Death, dazu Flags für brennend, im Wasser, schlafend, frierend und im Überfall.
Audience-Filter
Spielerzustand: Sneaking, Sprinting, Moving, Swimming, Gliding, Riding, On Fire, Low Health, Has Effect, Has Armor, Tool in Hand, Weapon in Hand. Ort und Zeit: Coordinate, In Specific Dimension, Daytime, Nighttime, Time Period, During Rain, Near Beacon. Blick: Looking At Entity, Looking Up, Looking Down und die Tastenfilter Forward, Backward, Left und Right.
NPC-Aktivitäten
Follow Player, Avoid Player, Orbit, Hearing, Smell, Equipment Detection, Health Detection, Line of Sight Obstructed und die Familie des Sichtfelds: Visibility Detection, Look Close, Patrol, Random Patrol, Spin.
Kamerabindung
Lock NPC Camera hält die Sicht des Spielers auf einem NPC, solange eine Interaktion (ein Dialog) läuft.
Konfiguration
Vanilla hat keine Konfigurationsdatei. Die zählenden Objectives (die meisten *_objective-Entries) zeigen ihren Fortschritt im Quest-Tracker mit den TypeWriter-Snippets advancedQuest.display und advancedQuest.completed an, und Gather verwendet quest.gather_objective.display und quest.gather_objective.completed. Sie nutzen die Platzhalter <display>, <current> und <required>.
Entries
Die folgende Liste enthält jeden Entry der Erweiterung, nach Art gruppiert.
346 Einträge, aus dem Quellcode der Erweiterung generiert.
Aktionen73
- Add Experience ActionGive player experience points
- Anvil ActionOpen the anvil menu
- Clear Inventory ActionClear the player's inventory
- Clear Title ActionClear player title and subtitle
- Condense Ores ActionCondense ores in inventory
- Craft ActionOpen crafting table
- Create Explosion ActionCreate explosion at player location
- Damage ActionDamage the player
- Dismount ActionForce player to dismount their vehicle
- Disposal ActionOpen a disposal inventory
- Durability ActionSet held item durability
- Eject Vehicle ActionEject any passengers riding the player
- Ender Chest ActionOpen player's ender chest
- Ender Chest See ActionOpen another player's ender chest
- Feed ActionFeed the player
- Flight ActionToggle flight
- Freeze ActionSet player freezing ticks
- Gamemode ActionSet the player's game mode
- God ActionToggle god mode
- Grant Advancement ActionGrant a specific advancement
- Hat ActionWear item as hat
- Heal ActionHeal the player
- Heal All ActionHeal all online players
- Inventory See ActionSee another player's inventory
- Launch Firework ActionLaunch a firework at player location
- Mount Vehicle ActionSpawn and mount a vehicle
- Open Book ActionOpen a written book for the player
- Open Sign ActionOpen a sign editor for the player
- Remove Experience ActionRemove experience points from player
- Repair ActionRepair item in hand
- Revoke Advancement ActionRevoke a specific advancement
- Set Absorption ActionSet player absorption amount
- Set Air ActionSet player remaining air
- Set Attack Damage AttributeSet player's attack damage attribute
- Set Attack Knockback AttributeSet player's attack knockback attribute
- Set Attack Speed AttributeSet player's attack speed attribute
- Set Block Break Speed AttributeSet player's block break speed attribute
- Set Block Reach AttributeSet player's block reach attribute
- Set Bonus Armor AttributeSet player's bonus armor attribute
- Set Burning Time AttributeSet player's burning time attribute
- Set Camera Distance AttributeSet player's camera distance attribute
- Set Experience ActionSet player total experience points
- Set Explosion Knockback Resistance AttributeSet player's explosion knockback resistance attribute
- Set Fall Damage Multiplier AttributeSet player's fall damage multiplier attribute
- Set Fire ActionSet player on fire
- Set Fly Speed AttributeSet player's fly speed attribute
- Set Gravity AttributeSet player's gravity attribute
- Set Health AttributeSet player's max health attribute
- Set Hunger ActionSet player food level
- Set Knockback Resistance AttributeSet player's knockback resistance attribute
- Set Level ActionSet player level
- Set Luck AttributeSet player's luck attribute
- Set Max Absorption AttributeSet player's max absorption attribute
- Set Movement Efficiency AttributeSet player's movement efficiency attribute
- Set Movement Speed AttributeSet player's movement speed attribute
- Set Oxygen Bonus AttributeSet player's oxygen bonus attribute
- Set Safe Fall Distance AttributeSet player's safe fall distance attribute
- Set Saturation ActionSet player saturation
- Set Scale AttributeSet player's scale attribute
- Set Sneaking Speed AttributeSet player's sneaking speed attribute
- Set Spawn Point ActionSet player spawn point to current location
- Set Step Height AttributeSet player's step height attribute
- Set Submerged Mining Speed AttributeSet player's submerged mining speed attribute
- Set Sweeping Damage Ratio AttributeSet player's sweeping damage ratio attribute
- Set Velocity ActionSet player velocity
- Set Water Movement Efficiency AttributeSet player's water movement efficiency attribute
- Spawn Lightning ActionStrike lightning at player location
- Start Raid ActionTrigger a raid at player location
- Suicide ActionKill the player
- Time ActionSet world time
- Top ActionTeleport to surface
- Tree Spawn ActionSpawn a tree
- Wake Up ActionWake player up from bed
Ereignisse105
- Advancement Grant EventTriggered when a player completes an advancement
- Anvil Repair EventTriggered when a player repairs or combines items in an anvil
- Barrel Close EventTriggered when a player closes a barrel
- Barrel Open EventTriggered when a player opens a barrel
- Beacon Power EventTriggered when a beacon is activated or modified
- Bell Ring EventTriggers when a player rings a bell
- Bench Take Result EventTriggers when a player takes the result from various benches
- Block Damage EventTriggers when a player starts damaging a block
- Block Fertilize EventTriggers when a player fertilizes a block
- Block Ignite EventTriggers when a player ignites a block
- Brewing Stand Brew EventTriggered when a brewing process completes in a brewing stand
- Cake Slice EventTriggered when a player eats a slice of cake
- Campfire Cook EventTriggered when food is cooked on a campfire
- Campfire Extinguish EventTriggered when a player extinguishes a campfire
- Cartography Map Copy EventTriggered when a player copies or scales a map using a cartography table
- Cauldron Empty EventTriggered when a cauldron is emptied
- Cauldron Fill EventTriggered when a cauldron is filled
- Compost Item EventTriggers when a player composts an item
- Crossbow Reload EventTriggered when a player reloads a crossbow
- Enchant EventTriggered when a player enchants an item
- Entity Breed EventTriggers when a player breeds entities
- Entity Damage by Player EventTriggers when a player damages an entity
- Entity Tame EventTriggers when a player tames an entity
- Exp Bottle EventTriggers when a player throws an experience bottle
- Experience Orb Pickup EventTriggered when a player picks up experience orbs
- Food Level Change EventTriggers when a player's food level changes
- Furnace Extract EventTriggers when a player extracts items from a furnace
- Grindstone Repair EventTriggered when a player repairs items or removes enchantments using a grindstone
- Hanging Break by Player EventTriggers when a player breaks a hanging entity
- Hanging Place EventTriggers when a player places a hanging entity (painting, item frame)
- Inventory Click EventTriggers when a player clicks in an inventory
- Inventory Close EventTriggers when a player closes an inventory
- Inventory Open EventTriggers when a player opens an inventory
- Item Frame Place EventTriggered when a player places an item frame
- Item Frame Remove EventTriggered when a player removes an item frame
- Item Frame Rotate EventTriggered when a player rotates an item in an item frame
- Jukebox Play EventTriggered when a player starts playing a record in a jukebox
- Jukebox Stop EventTriggered when a player stops a record in a jukebox
- Lectern Page Turn EventTriggered when a player turns a page on a lectern
- Lectern Place Book EventTriggered when a player places a book on a lectern
- Lectern Take Book EventTriggered when a player takes a book from a lectern
- Loom Banner Pattern Apply EventTriggered when a player applies a banner pattern using a loom
- On Player InputTriggers when a player performs a chosen input (jump, sprint, sneak, or movement keys).
- On Player Visibility DetectionTrigger entries when a player is detected by an entity's visibility system
- On Stonecutter Cut EventTrigger when player cuts specific item in stonecutter
- Piglin Barter EventTriggered when a piglin barters with a player
- Player Bed Enter EventTriggers when a player enters a bed
- Player Bed Leave EventTriggers when a player leaves a bed
- Player Bucket Empty EventTriggers when a player empties a bucket
- Player Bucket Fill EventTriggers when a player fills a bucket
- Player Bucket Fish EventTriggers when a player catches a fish with a bucket
- Player Changed World EventTriggers when a player changes world
- Player Drop Item EventTriggers when a player drops an item
- Player Edit Book EventTriggers when a player edits a book
- Player Egg Throw EventTriggers when a player throws an egg
- Player Elytra EventTriggers when entering gliding mode
- Player Exp Change EventTriggers when a player's experience changes
- Player Fish EventTriggers when a player is fishing
- Player Game Mode Change EventTriggers when a player's gamemode changes
- Player Harvest Block EventTriggers when a player harvests crops
- Player Item Break EventTriggers when a player's item breaks
- Player Item Consume EventTriggers when a player consumes an item (food/drink)
- Player Item Damage EventTriggers when a player's item takes damage
- Player Item Mend EventTriggers when a player's item is repaired by mending
- Player Kill Entity EventTriggers when a player kills an entity
- Player Leash Entity EventTriggers when a player leashes an entity
- Player Level Change EventTriggers when a player's level changes
- Player Pickup Arrow EventTriggers when a player picks up an arrow
- Player Portal EventTriggers when a player uses a portal
- Player Projectile Hit EventTriggers when a player's projectile hits something
- Player Projectile Launch EventTriggers when a player launches a projectile
- Player Recipe Discover EventTriggers when a player discovers a recipe
- Player Respawn EventTriggers when a player respawns
- Player Resurrect EventTriggers when a player is resurrected by a totem
- Player Riptide EventTriggers when a player uses Riptide
- Player Shear Block EventTriggers when a player shears a block
- Player Shear Entity EventTriggers when a player shears an entity
- Player Statistic Increment EventTriggers when a player statistic increases
- Player Swap Hand Items EventTriggers when a player swaps items between hands
- Player Teleport EventTriggers when a player teleports
- Player Toggle Flight EventTriggers when a player toggles flight
- Player Toggle Sneak EventTriggers when a player toggles sneak
- Player Toggle Sprint EventTriggers when a player toggles sprint
- Player Unleash Entity EventTriggers when a player unleashes an entity
- Raid Finish EventTriggers when a raid is finished
- Raid Trigger EventTriggers when a player triggers a raid
- Recipe Revoke EventTriggered when a player's recipe is revoked
- Recipe Unlock EventTriggered when a player unlocks a recipe
- Sheep Dye Wool EventTriggers when a player dyes a sheep's wool
- Shield Block EventTriggered when a player blocks damage with a shield
- Sign Change EventTriggers when a player finishes editing a sign
- Smelt EventTriggered when a player smelts an item
- Smith Item EventTriggers when a player smiths an item
- Smithing Table Upgrade EventTriggered when a player upgrades items using a smithing table
- Target Hit EventTriggers when a player hits a target block
- Tnt Prime EventTriggers when a player primes TNT
- Trade Select EventTriggers when a player selects a merchant trade
- Trident Recall EventTriggered when a player recalls a trident
- Trident Throw EventTriggered when a player throws a trident
- Vehicle Damage EventTriggers when a player damages a vehicle
- Vehicle Destroy EventTriggers when a player destroys a vehicle
- Vehicle Enter EventTriggers when a player enters a vehicle
- Vehicle Exit EventTriggers when a player exits a vehicle
- Villager Trade EventTriggered when a player trades with a villager
- Weather EventTrigger entries when the weather changes
Ziele73
- Advancement Grant ObjectiveAn objective to complete advancements
- Anvil Repair ObjectiveAn objective to repair items using an anvil
- Arrow Recover ObjectiveRecover arrow objective
- Barrel Close ObjectiveAn objective to close barrels
- Barrel ObjectiveAn objective to interact with barrels
- Barrel Open ObjectiveAn objective to open barrels
- Beacon Power ObjectiveAn objective to activate or modify beacon powers
- Bell Ring ObjectiveBell ring objective
- Brewing Stand Brew ObjectiveAn objective to brew potions using a brewing stand
- Bucket Empty ObjectiveBucket empty objective
- Bucket Fill ObjectiveBucket fill objective
- Cachable Fact Check ObjectiveAn objective that validates based on a numeric fact value
- Cake Slice ObjectiveAn objective to eat cake slices
- Campfire Cook ObjectiveAn objective to cook food on campfires
- Campfire Extinguish ObjectiveAn objective to extinguish campfires
- Cartography Map Copy ObjectiveAn objective to copy maps using a cartography table
- Cauldron Empty ObjectiveAn objective to empty cauldrons
- Cauldron Fill ObjectiveAn objective to fill cauldrons
- Cauldron ObjectiveAn objective to interact with cauldrons
- Compost ObjectiveCompost objective
- Consume Item ObjectiveConsume item objective
- Craft ObjectiveAn objective to craft items
- Crossbow Reload ObjectiveAn objective to reload crossbows
- Destroy Vehicle ObjectiveDestroy vehicle objective
- Drop Item ObjectiveDrop item objective
- Dye Entity ObjectiveDye entity objective
- Edit Book ObjectiveEdit book objective
- Experience Orb Pickup ObjectiveAn objective to pick up experience orbs
- Fertilize ObjectiveFertilize objective
- Fill Map ObjectiveFill map objective
- Gather ObjectiveA Gather Objective definition
- Grindstone Repair ObjectiveAn objective to repair items using a grindstone
- Harvest Crop ObjectiveHarvest crop objective
- Item Frame ObjectiveAn objective to interact with item frames
- Item Frame Place ObjectiveAn objective to place item frames
- Item Frame Remove ObjectiveAn objective to remove item frames
- Item Frame Rotate ObjectiveAn objective to rotate items in item frames
- Jukebox Play ObjectiveAn objective to play music discs in jukeboxes
- Jukebox Stop ObjectiveAn objective to stop music in jukeboxes
- Leash Entity ObjectiveLeash entity objective
- Lectern ObjectiveAn objective to interact with lecterns
- Lectern Page Turn ObjectiveAn objective to turn pages on lecterns
- Lectern Place Book ObjectiveAn objective to place books on lecterns
- Lectern Take Book ObjectiveAn objective to take books from lecterns
- Level Reach ObjectiveLevel reach objective
- Loom Banner Pattern Apply ObjectiveAn objective to apply banner patterns using a loom
- Mend Item ObjectiveMend item objective
- Name Entity ObjectiveName entity objective
- On Enchant ObjectiveAn objective to vanilla enchant items
- On Stonecutter Cut ObjectiveAn objective to cut items using a stonecutter
- On Totem Used ObjectiveAn objective to use a totem of undying
- Piglin Barter ObjectiveAn objective to barter with piglins
- Player Input ObjectiveAn objective to perform specific player inputs
- Portal Use ObjectiveUse portal objective
- Pot Flower ObjectivePot flower objective
- Projectile Hit ObjectiveProjectile hit objective
- Raid Complete ObjectiveRaid complete objective
- Readable Fact Check ObjectiveAn objective that validates based on a readable fact value
- Recipe ObjectiveAn objective to discover recipes
- Recipe Revoke ObjectiveAn objective to revoke recipes
- Recipe Unlock ObjectiveAn objective to unlock recipes
- Ride Vehicle ObjectiveRide vehicle objective
- Shield Block ObjectiveAn objective to block damage with a shield
- Sign Write ObjectiveSign write objective
- Sleep ObjectiveSleep objective
- Smithing Table Upgrade ObjectiveAn objective to upgrade items using a smithing table
- Statistic Reach ObjectiveReach statistic objective
- Tame Entity ObjectiveTame entity objective
- Target Hit ObjectiveTarget hit objective
- Trident Recall ObjectiveAn objective to recall tridents with loyalty
- Trident Throw ObjectiveAn objective to throw tridents
- Villager Trade ObjectiveAn objective to trade with villagers
- XP Gain ObjectiveXP gain objective
Fakten26
- Armor Value FactCurrent armor points
- Current Dimension FactCurrent dimension (NETHER, THE_END, NORMAL)
- Current Effects FactList of current potion effects
- Current Vehicle FactType of current vehicle (or null)
- Fly Speed FactCurrent fly speed
- Game Mode FactCurrent player game mode
- Is Allowed Flight FactCan the player fly
- Is Freezing FactIs player currently freezing
- Is in Raid FactIs player currently in a raid
- Is in Water FactIs player touching water
- Is on Fire FactIs player currently on fire
- Is Sleeping FactIs player currently sleeping
- Is Under Water FactIs player submerged under water
- Light Level FactCurrent light level at player location
- Player Experience FactCurrent player total experience
- Player Health FactCurrent player health
- Player Hunger FactCurrent player hunger level
- Player Level FactCurrent player level
- Player World FactCurrent player world
- Remaining Air FactCurrent remaining air ticks
- Saturation FactCurrent saturation level
- Time of Day FactExpose the current time of day for the player's world
- Time Since Death FactTime since last death (sticks)
- Total Play Time FactTotal play time in ticks
- Walk Speed FactCurrent walk speed
- Weather FactExpose the weather state as a fact
Zielgruppen48
- Backward AudienceIn audience while pressing S key
- Cachable Fact Check EventAn event that triggers when a cachable fact matches a value
- Climbing AudienceIn audience while climbing
- Coordinate AudienceFilter players by coordinates
- Daytime AudienceAudience active during the day
- Display Name View AudienceOnly keep players who are looking at a specific Typewriter entity definition.
- During Rain AudienceFilter players when it is raining in their world
- During Thunder AudienceFilter players when it is thundering in their world
- Forward AudienceIn audience while pressing W key
- Freezing AudienceFilter players currently freezing
- Full Health AudienceFilter players with full health
- Full Hunger AudienceFilter players with full hunger bar
- Gliding AudienceIn audience while gliding
- Has Armor AudienceFilter players wearing any armor
- Has Effect AudienceFilter players with a specific potion effect
- High Light Level AudienceFilter players in high light level (> 11)
- In Lava AudienceFilter players currently in lava
- In Raid AudienceFilter players currently in a raid
- In Slime World AudienceFilter players who are in a SlimeWorld
- In Specific Dimension AudienceFilter players in a specific dimension type
- In Vehicle AudienceFilter players currently in a vehicle
- Instance View AudienceOnly keep players who are looking at a specific Typewriter entity instance.
- Is Inside World Border AudienceFilter players inside the world border
- Jumping AudienceIn audience while pressing SPACE key
- Left AudienceIn audience while pressing A key
- Looking at Entity AudienceIn audience while looking at a specific vanilla entity
- Looking Down AudienceIn audience while looking down
- Looking Up AudienceIn audience while looking up
- Low Health AudienceFilter players with low health (< 3 hearts)
- Low Hunger AudienceFilter players with low hunger (< 3 shanks)
- Low Light Level AudienceFilter players in low light level (< 7)
- Moving AudienceIn audience while any movement key is active
- Near Beacon AudienceFilter players near an active beacon (ambient effects)
- Nighttime AudienceAudience active during the night
- On Fire AudienceFilter players currently on fire
- On Totem Used EventA trigger for when players use a totem of undying
- Readable Fact Check EventAn event that triggers when a readable fact matches a value
- Riding AudienceIn audience while riding an entity
- Right AudienceIn audience while pressing D key
- Sneaking AudienceIn audience while pressing SHIFT key
- Specific Gamemode AudienceFilter players in a specific gamemode
- Spin Me Round AudienceIn audience while spinning 360 degrees
- Sprinting AudienceIn audience while pressing CTRL key
- Swimming AudienceIn audience while swimming
- Time Period AudienceFilter players by the current world time
- Tool in Hand AudienceFilter players holding a tool
- Under Water AudienceFilter players submerged under water
- Weapon in Hand AudienceFilter players holding a weapon
Aktivitäten20
- Avoid Player ActivityKeep a safe distance from players
- Bobbing Visibility Detection ActivityBob up and down while detecting players
- Equipment Detection ActivityReact based on player equipment
- Follow Player ActivityFollow the nearest player within range
- Health Detection ActivityDetect players with low health
- Hearing ActivityDetect players producing noise around the NPC
- Invisible Player Detection ActivityDetect invisible players holding specific items
- Line of Sight Obstructed ActivityDetect when a player is hidden behind a block
- Look at Block Visibility Detection ActivityLook at a specific block while detecting players
- Look at Pitch Yaw Visibility Detection ActivityLook at specific pitch/yaw while detecting players
- Look Close Visibility Detection ActivityLook at nearby players while detecting them
- Orbit ActivityOrbit around a player
- Path Visibility Detection ActivityFollow a path while detecting players
- Patrol Visibility Detection ActivityPatrol nodes while detecting players
- Random Patrol Visibility Detection ActivityRandomly patrol nodes while detecting players
- Random Visibility Detection ActivityRandomly look around while detecting players
- Smell ActivityDetect players carrying a specific item
- Spin Visibility Detection ActivitySpin around while detecting players
- Target Location Visibility Detection ActivityNavigate to a location while detecting players
- Visibility Detection ActivityDetect players inside an NPC's field of view
Interaktionsgrenzen1
- Lock NPC Camera BoundLock the camera around an NPC
Fehlerbehebung
Eine Attribut-Action scheint nichts zu bewirken oder die Wirkung bleibt für immer. Die Action schreibt den Basiswert des Attributs, und nichts setzt ihn zurück. Führe dieselbe Action mit dem Standardwert aus (zum Beispiel 0.1 für die Bewegungsgeschwindigkeit), um sie rückgängig zu machen. Minecraft begrenzt einige Attribute (zum Beispiel die Größe), und ein Wert außerhalb des Bereichs wird mit einem Fehler im Server-Log abgelehnt.
Ein Objective wird nie abgeschlossen. Es benötigt einen fact, der ein Zähler ist (ein beschreibbarer cachefähiger Fact wie ein permanenter oder Session-Fact), eine quest, die für den Spieler aktiv ist, und passende criteria. Schreibgeschützte Facts (jeder Entry im Ordner fact) können nicht als Zähler verwendet werden.
Ein wiederholtes Cachable-Fact-Check-Event wird ständig ausgelöst. Cachable Fact Check Event prüft alle checkIntervalSeconds (Standard 10) erneut und löst jedes Mal aus, wenn der Fact weiterhin passt. Setze einen Modifier, der den Fact ändert, oder verwende es mit einer Einmal-Sperre. Ein Wert von 0 deaktiviert die periodische Prüfung, und ein negatives Intervall wird mit einem Fehler im Log abgelehnt.
Eine Sichtbarkeits-Aktivität erkennt den Spieler nie. Der NPC muss als Entity-Instanz mit gesetzter Aktivität gesehen werden, der Spieler muss innerhalb von radius (oder visionRadius) und innerhalb des fov der Blickrichtung des NPCs sein, und es darf kein Block dazwischen liegen. Die Erkennung löst einmal aus, wenn der Spieler das Sichtfeld betritt, und erneut erst, nachdem er es verlassen hat und zurückgekommen ist. Aktiviere showDisplay, um den Kegel in Flammenpartikeln zu sehen.
Ein Event wird für alle ausgelöst. Events ohne Felder (die meisten) werden nicht gefiltert: Jedes passende Event löst die verknüpften Entries für den Spieler aus, der es verursacht hat. Verwende criteria bei den Entries, die sie auslösen, um sie einzuschränken.
Das Öffnen des Inventars eines anderen Spielers bewirkt nichts. Inventory See und Ender Chest See benötigen in target den exakten Namen eines Online-Spielers. Ein leeres Ziel öffnet das eigene Inventar des Spielers, und ein unbekannter Name bewirkt nichts.