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Break Craftengine Furniture Objective

An objective to break CraftEngine furniture

Felder

FeldTypStandardBeschreibung
questRef<QuestEntry>——
factRef<CachableFactEntry>——
itemVar<String>—The furniture ID that the player needs to break (e.g., 'namespace:furniture_id'). Leave empty for any furniture.
amountVar<Int>1The amount of furniture to break.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
Gemeinsame TypeWriter-Felder (criteria, children, priorityOverride)
FeldTypStandardBeschreibung
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——