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Anvil Repair Objective

An objective to repair items using an anvil

Felder

FeldTypStandardBeschreibung
questRef<QuestEntry>——
factRef<CachableFactEntry>——
repairedItemVar<Item>—The item that needs to be repaired. Leave empty to count any repaired item.
amountVar<Int>1The amount of times the player needs to repair items.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
onCompleteModifiersList<Modifier>empty—
Gemeinsame TypeWriter-Felder (criteria, children, priorityOverride)
FeldTypStandardBeschreibung
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——