Blockify Schematic Cinematic
Paste a schematic (client-side) during a cinematic for the player
Cinematic entry to paste a schematic client-side for the cinematic player.
フィールド
| フィールド | 型 | デフォルト | 説明 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
schematic | String | — | Schematic filename in the Typewriter data folder/schematics/ (include .schem extension) | ||||||||||||
positionMode | Var<PositionMode> | CLASSIC | Position mode: CLASSIC (fixed world position) or ISLAND_DIMENSION (relative to player's island) | ||||||||||||
centerLocation | Var<Position> | ORIGIN | Where the schematic will be placed (used in CLASSIC mode) | ||||||||||||
dimensionTemplateId | Var<String> | normal | BTC Sky dimension template ID to use (used in ISLAND_DIMENSION mode) | ||||||||||||
dimensionOffset | Var<Coordinate> | ORIGIN | Offset from island center (used in ISLAND_DIMENSION mode) | ||||||||||||
instanceId | String | — | Dungeon instance ID to display schematic in (used in INSTANCE_DIMENSION mode, empty = any instance) | ||||||||||||
instanceOffset | Var<Coordinate> | ORIGIN | Offset from instance spawn point (used in INSTANCE_DIMENSION mode) | ||||||||||||
ignoreAir | Var<Boolean> | true | Will air blocks be ignored? | ||||||||||||
instantSpawn | Var<Boolean> | false | If true, spawn the schematic instantly without animation | ||||||||||||
blocksPerTick | Var<Int> | 200 | How many blocks to send per tick (to limit packets). Max 1000 | ||||||||||||
placerType | Var<PlacerType> | LINEAR | Order in which blocks are placed: LINEAR, HELICAL, RANDOM値:LINEARHELICALRANDOM | ||||||||||||
viewDistance | Var<Int> | 64 | Maximum distance (blocks) at which players will see the schematic (0 = unlimited) | ||||||||||||
segments | List<BlockifySchematicCinematicSegment> | empty | —
|
| フィールド | 型 | デフォルト | 説明 |
|---|---|---|---|
startFrame | Int | 0 | — |
endFrame | Int | 0 | — |
TypeWriter 共通フィールド(criteria)
| フィールド | 型 | デフォルト | 説明 |
|---|---|---|---|
criteria | List<Criteria> | empty | — |