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Player Biome Overlay Action

Show a biome to a single player without changing the world

Shows a biome to one player without changing the world. Nothing is written to disk and no other player is affected, so this is the right tool for story-driven changes: a corrupted forest during a quest, a frozen village for one player, a preview before committing a real paint.

Fields

FieldTypeDefaultDescription
operationOperationAPPLYWhat to do: show a biome to the player, or remove every overlay they haveValues:APPLYCLEAR
biomeVar<String>minecraft:plainsBiome identifier to show (e.g., 'typewriter:corrupted_forest'). Ignored when clearing.
chunkRadiusVar<Int>5Chunk radius around the player the overlay covers
Common TypeWriter fields (triggers, criteria, modifiers)
FieldTypeDefaultDescription
triggersList<Ref<TriggerableEntry>>empty—
criteriaList<Criteria>empty—
modifiersList<Modifier>empty—

How to use it​

operation is APPLY to show biome to the player over chunkRadius chunks (0 to 16), or CLEAR to remove every overlay the player has. CLEAR also removes overlays held by an audience, which come back only when the player re-enters it. Triggering APPLY again moves this entry's own overlay without touching overlays owned by audiences or cinematics. Requires PacketEvents.