puzzle_pedestal
A block acts as a pedestal. The puzzle is solved when the player offers the required item on it — either by interacting while holding it, or by dropping it nearby.
Fields
| Field | Type | Description |
|---|---|---|
targetPosition | Var<Position> | The block that serves as the pedestal. |
requiredItem | Var<Item> | The item that must be offered. |
consumeItem | Var<Boolean> | Whether the offered item is taken from the player's hand on success. |
pickupRadius | Var<Double> | Radius around the pedestal that accepts a dropped matching item. |
consumeDroppedItem | Var<Boolean> | Whether a matching dropped item is removed when it solves the puzzle. |
solveSound | Sound | Played on completion. |
See the shared puzzle fields for lifecycle, timing and trigger options.
How could this be used?
An altar that only accepts the relic recovered earlier in the quest. Leave consumeItem off if the
player should keep the relic afterwards.