跳到主要内容

Anvil Repair Event

Triggered when a player repairs or combines items in an anvil

字段

字段类型默认值描述
repairedItemVar<Item>—The item that needs to be repaired. Leave empty to trigger for any repaired item.
TypeWriter 通用字段(triggers)
字段类型默认值描述
triggersList<Ref<TriggerableEntry>>empty—