Anvil Repair Event
Triggered when a player repairs or combines items in an anvil
字段
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
repairedItem | Var<Item> | — | The item that needs to be repaired. Leave empty to trigger for any repaired item. |
TypeWriter 通用字段(triggers)
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |