puzzle_coop_pressure
Several players must stand on plates at the same time and stay there long enough. One player leaving early fails the attempt.
Fields
| Field | Type | Description |
|---|---|---|
plates | List<Var<Position>> | Plate positions where players must stand. |
requiredPlayers | Var<Int> | Distinct players required on plates simultaneously. |
holdDuration | Var<Double> | Seconds the plates must stay activated. |
solveSound | Sound | Played when all plates are held long enough. |
failSound | Sound | Played when a player leaves early. |
See the shared puzzle fields for lifecycle, timing and trigger options.
How could this be used?
A gate that only a party can open. Set isShared to true so the whole group advances the same
board rather than each player fighting their own copy.