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On Dungeon Mobs Cleared

When dungeon mobs are cleared

Fires for every online member of the run each time a site of a 'Dungeon Mob Spawn' entry is cleared: every wave of the site has started and none of its mobs is alive or still to appear. Once per site (a room's mobs, a MOB marker, one run of the 'Dungeon Spawn Mobs' action of an entry without waves). The 'On cleared' triggers of the mob entry run for the same players.

Campos

CampoTipoPadrãoDescrição
dungeonInstanceRef<DungeonInstanceEntry>—Only runs of this dungeon instance trigger the event. Empty = every dungeon.
mobRef<DungeonMobSpawnEntry>—Only the sites of this Dungeon Mob Spawn entry trigger the event. Empty = every dungeon mob entry.
Campos comuns do TypeWriter (triggers)
CampoTipoPadrãoDescrição
triggersList<Ref<TriggerableEntry>>empty—

How to use it​

Fires, for every online member of the run, once when a site of a Dungeon Mob Spawn is cleared: the mobs of a room, a MOB marker, or one run of the Spawn Mobs action on an entry without waves. It is raised after the onCleared triggers of the entry. Filter with dungeonInstance and mob. Mobs that come out of a mob (pieces of a slime) are not counted. There is no event per wave: use onWaveCleared on the entry.

For a chest that appears when everything is defeated, see the recipe in Combat mobs.