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Target Location Visibility Detection Activity

Navigate to a location while detecting players

Campos

CampoTipoPadrãoDescrição
roadNetworkRef<RoadNetworkEntry>——
targetLocationPositionORIGIN—
idleActivityRef<GenericEntityActivityEntry>—The activity that will be used when the entity is at the target location.
visionRadiusVar<Double>10.0The radius of vision
fovVar<Double>90.0Field of View in degrees (up to 360)
shapeVar<VisionShape>CONEThe shape of the vision detectionValores:CONESPHERE
showDisplayVar<Boolean>falseShow debug display (Client-side optimized)
Campos comuns do TypeWriter (triggers, criteria)
CampoTipoPadrãoDescrição
triggersList<Ref<TriggerableEntry>>empty—
criteriaList<Criteria>empty—