Aller au contenu principal

Trident Throw Objective

An objective to throw tridents

Champs

ChampTypePar défautDescription
questRef<QuestEntry>——
factRef<CachableFactEntry>——
minimumVelocityVar<Double>0.0The minimum velocity required for the throw to count. Set to 0 to count any throw.
amountVar<Int>5The total number of tridents the player needs to throw.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
onCompleteModifiersList<Modifier>empty—
Champs TypeWriter communs (criteria, children, priorityOverride)
ChampTypePar défautDescription
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——