puzzle_active_fact
Returns 1 while the player is inside the named puzzle's audience — that is, while the puzzle is
running for them — and 0 otherwise.
Fields
| Field | Type | Description |
|---|---|---|
puzzleId | String | Puzzle objective ID whose audience membership is read. |
How could this be used?
Suppress a hint NPC's dialogue, or block a teleport, while the player is in the middle of an attempt.