On Exit Protection Region
When a player exits a protection region
Champs
| Champ | Type | Par défaut | Description |
|---|---|---|---|
region | Ref<RegionDefinitionEntry> | — | If left blank, the entry will trigger for all regions |
Champs TypeWriter communs (triggers)
| Champ | Type | Par défaut | Description |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
Leave region empty to react to every region. The event fires when a player moves to another block or teleports out of the region. Players who disconnect inside a region do not fire it.