Bleed Action
Applies a bleeding effect over time to the target
Champs
| Champ | Type | Par défaut | Description |
|---|---|---|---|
damagePerTick | Double | 1.0 | Damage dealt per tick of bleeding |
totalTicks | Int | 3 | Number of times the bleed ticks |
intervalTicks | Long | 20 | Delay in server ticks between each bleed tick |
particleCount | Int | 10 | Amount of particles spawned on each bleed tick (0 disables them) |
Champs TypeWriter communs (criteria, modifiers, triggers)
| Champ | Type | Par défaut | Description |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
modifiers | List<Modifier> | empty | — |
triggers | List<Ref<TriggerableEntry>> | empty | — |
When to use it
Put this entry in the actions of a mechanic of a Custom Enchantment Definition whose event is PLAYER_ATTACK. It reads the damage event of a melee hit.