Enter Biome Event
Triggered when a player enters a biome
Event triggered when a player enters a specific biome.
Champs
| Champ | Type | Par défaut | Description |
|---|---|---|---|
biomes | List<String> | empty | Biome identifiers to trigger on (empty = any biome). Examples: 'minecraft:plains', 'typewriter:my_biome' |
customBiomes | List<Ref<CustomBiomeDefinitionEntry>> | empty | Custom biomes to trigger on, picked from their definitions |
ignoreMissing | Boolean | true | If true, ignore missing biome identifiers instead of throwing errors |
Champs TypeWriter communs (triggers)
| Champ | Type | Par défaut | Description |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
Leave biomes and customBiomes empty to trigger on any biome, or list the biomes to react to. The check runs when the player crosses into another 4x4x4 block cell. The triggered entries can read the context keys BIOME_ID, BIOME_NAME, PREVIOUS_BIOME_ID, PREVIOUS_BIOME_NAME and IS_CUSTOM_BIOME.